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Young Yim Doh

Biographic Data

ID6762644
NAMEYoung Yim Doh
GIVEN NAMESYoung Yim
FAMILY NAMEDoh
SIGNATUREDOH Y Y
AFFILIATIONSKorea Advanced Institute of Science and Technology
ORCID0000-0003-4698-0828
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS1
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2013
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Players’ museum authoring game experience based on art expertise level

    Open Access•Joosun Yum, Yong Won Choi et al.•ARTICLE•International Journal of…•2026

  • Toward a game literacy program for adults in their 50s and older

    Seyeon Lee, Chung-Kon Shi et al.•ARTICLE•Educational Gerontology•2023

    There is criticism that discussions surrounding games for older populations are mainly focused on practical approaches to cognitive and physical training. In addition, negative attitudes toward digital games and limited experience contribute to older populations’ isolation from mainstream game culture. This study aims to examine perception changes toward digital games in adults in their 50s and older as they gain actual game experience and an app…

  • What Types of Happiness Do Korean Adults Pursue?—Comparison of Seven Happiness Types

    Open Access•Young Yim Doh, Ji-Bum Chung•ARTICLE•International Journal of…•2020

    Although Korea has achieved successful economic, social, cultural, and technological development over the past decades, Korean people do not seem to be particularly happy. To enhance an individual's happiness, we need to be aware of what situations and environmental conditions are conducive for happiness and explore the values of happiness we pursue. This study investigated the types of happiness expressed by Korean people using a mixed-method ap…

  • From Separation to Integration

    Open Access•Young Yim Doh, Sang-Min Whang•ARTICLE•Games and Culture•2013•Cited by: 1•References: 11

    This research examined the identity development of Korean adult players in the online game world. Q methodology was used to investigate the subjectivity of self-development in Mabinogi (Massive Multiplayer Online Role-Playing Game). Thirty-seven adult players sorted 57 behavior statements to reflect the changes in their behaviors from past to present. Three types of self-development were found: achievement-oriented development, control-oriented d…

  • From Separation to Integration

    Open Access•Young Yim Doh, Sang-Min Whang•ARTICLE•Games and Culture•2013•Cited by: 1•References: 11

    This research examined the identity development of Korean adult players in the online game world. Q methodology was used to investigate the subjectivity of self-development in Mabinogi (Massive Multiplayer Online Role-Playing Game). Thirty-seven adult players sorted 57 behavior statements to reflect the changes in their behaviors from past to present. Three types of self-development were found: achievement-oriented development, control-oriented d…

  • From Separation to Integration

    Open Access•Young Yim Doh, Sang-Min Whang•ARTICLE•Games and Culture•2013•Cited by: 1•References: 11

    This research examined the identity development of Korean adult players in the online game world. Q methodology was used to investigate the subjectivity of self-development in Mabinogi (Massive Multiplayer Online Role-Playing Game). Thirty-seven adult players sorted 57 behavior statements to reflect the changes in their behaviors from past to present. Three types of self-development were found: achievement-oriented development, control-oriented d…

  • What Types of Happiness Do Korean Adults Pursue?—Comparison of Seven Happiness Types

    Open Access•Young Yim Doh, Ji-Bum Chung•ARTICLE•International Journal of…•2020

    Although Korea has achieved successful economic, social, cultural, and technological development over the past decades, Korean people do not seem to be particularly happy. To enhance an individual's happiness, we need to be aware of what situations and environmental conditions are conducive for happiness and explore the values of happiness we pursue. This study investigated the types of happiness expressed by Korean people using a mixed-method ap…

  • Toward a game literacy program for adults in their 50s and older

    Seyeon Lee, Chung-Kon Shi et al.•ARTICLE•Educational Gerontology•2023

    There is criticism that discussions surrounding games for older populations are mainly focused on practical approaches to cognitive and physical training. In addition, negative attitudes toward digital games and limited experience contribute to older populations’ isolation from mainstream game culture. This study aims to examine perception changes toward digital games in adults in their 50s and older as they gain actual game experience and an app…

  • Players’ museum authoring game experience based on art expertise level

    Open Access•Joosun Yum, Yong Won Choi et al.•ARTICLE•International Journal of…•2026

Psychology (3 works) · Social Psychology (3 works) · Digital Games and Media (2 works) · Social Psychology (2 works) · Thematic analysis (2 works) · Aesthetic Perception and Analysis (1 work) · Aesthetics (1 work) · Aging and Gerontology Research (1 work) · Artificial Intelligence in Games (1 work) · Autonomy (1 work)

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