Young Yim Doh
Biographic Data
| ID | 6762644 |
|---|---|
| NAME | Young Yim Doh |
| GIVEN NAMES | Young Yim |
| FAMILY NAME | Doh |
| SIGNATURE | DOH Y Y |
| AFFILIATIONS | Korea Advanced Institute of Science and Technology |
| ORCID | 0000-0003-4698-0828 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2013 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Players’ museum authoring game experience based on art expertise level
Toward a game literacy program for adults in their 50s and older
There is criticism that discussions surrounding games for older populations are mainly focused on practical approaches to cognitive and physical training. In addition, negative attitudes toward digital games and limited experience contribute to older populations’ isolation from mainstream game culture. This study aims to examine perception changes toward digital games in adults in their 50s and older as they gain actual game experience and an app…
What Types of Happiness Do Korean Adults Pursue?—Comparison of Seven Happiness Types
Although Korea has achieved successful economic, social, cultural, and technological development over the past decades, Korean people do not seem to be particularly happy. To enhance an individual's happiness, we need to be aware of what situations and environmental conditions are conducive for happiness and explore the values of happiness we pursue. This study investigated the types of happiness expressed by Korean people using a mixed-method ap…
From Separation to Integration
This research examined the identity development of Korean adult players in the online game world. Q methodology was used to investigate the subjectivity of self-development in Mabinogi (Massive Multiplayer Online Role-Playing Game). Thirty-seven adult players sorted 57 behavior statements to reflect the changes in their behaviors from past to present. Three types of self-development were found: achievement-oriented development, control-oriented d…
From Separation to Integration
This research examined the identity development of Korean adult players in the online game world. Q methodology was used to investigate the subjectivity of self-development in Mabinogi (Massive Multiplayer Online Role-Playing Game). Thirty-seven adult players sorted 57 behavior statements to reflect the changes in their behaviors from past to present. Three types of self-development were found: achievement-oriented development, control-oriented d…
From Separation to Integration
This research examined the identity development of Korean adult players in the online game world. Q methodology was used to investigate the subjectivity of self-development in Mabinogi (Massive Multiplayer Online Role-Playing Game). Thirty-seven adult players sorted 57 behavior statements to reflect the changes in their behaviors from past to present. Three types of self-development were found: achievement-oriented development, control-oriented d…
What Types of Happiness Do Korean Adults Pursue?—Comparison of Seven Happiness Types
Although Korea has achieved successful economic, social, cultural, and technological development over the past decades, Korean people do not seem to be particularly happy. To enhance an individual's happiness, we need to be aware of what situations and environmental conditions are conducive for happiness and explore the values of happiness we pursue. This study investigated the types of happiness expressed by Korean people using a mixed-method ap…
Toward a game literacy program for adults in their 50s and older
There is criticism that discussions surrounding games for older populations are mainly focused on practical approaches to cognitive and physical training. In addition, negative attitudes toward digital games and limited experience contribute to older populations’ isolation from mainstream game culture. This study aims to examine perception changes toward digital games in adults in their 50s and older as they gain actual game experience and an app…
Players’ museum authoring game experience based on art expertise level
Psychology (3 works) · Social Psychology (3 works) · Digital Games and Media (2 works) · Social Psychology (2 works) · Thematic analysis (2 works) · Aesthetic Perception and Analysis (1 work) · Aesthetics (1 work) · Aging and Gerontology Research (1 work) · Artificial Intelligence in Games (1 work) · Autonomy (1 work)