Players’ museum authoring game experience based on art expertise level
Case study of Occupy White Walls
Bibliographic Data
| ID | 21642283 |
|---|---|
| Authors | Joosun Yum (0000-0001-8709-4000, Korea Advanced Institute of Science and Technology), Yong Won Choi (0000-0002-8298-9689, Korea Advanced Institute of Science and Technology), Seoyoung Kang (0000-0002-6143-4369, Korea Advanced Institute of Science and Technology), Young Yim Doh (0000-0003-4698-0828, Korea Advanced Institute of Science and Technology, corresponding author) |
| Year | 2026 |
| Volume | 208 |
| Pages | 103698 |
| Publication date | 2026-01-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | International Journal of Human-Computer Studies (JOURNAL) |
| Journal identifiers | ISSN: 1071-5819 • E-ISSN: 1095-9300 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.ijhcs.2025.103698 |
| OpenAlex | W4416543124 |
| Language | EN |
| References cited | 16 |
Autonomy · Avatar · Exhibition · Personalization · Storytelling · Thematic analysis · White paper · Aesthetic Perception and Analysis · Artificial Intelligence in Games · Digital Games and Media
| Highly cited | No |
|---|