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Jonas Heide Smith

Biographic Data

ID6762708
NAMEJonas Heide Smith
GIVEN NAMESJonas Heide
FAMILY NAMESmith
SIGNATURESMITH J H
AFFILIATIONSIT University of Copenhagen
VERIFIEDNo
TOTAL WORKS6
TOTAL CITATIONS0
AUTHOR COUNT6
EDITOR COUNT0
FIRST PUBLICATION YEAR2008
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Understanding Video Games: The Essential Introduction

    Simon Egenfeldt-Nielsen, Jonas Heide Smith et al.•BOOK•Understanding Video Games•2024

    The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games,…

  • Understanding Video Games: The Essential Introduction

    Simon Egenfeldt‐Nielsen, Simon Egenfeldt-Nielsen et al.•BOOK•Understanding Video Games•2015

    Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third …

  • Understanding Video Games: The Essential Introduction

    Simon Egenfeldt‐Nielsen, Simon Egenfeldt-Nielsen et al.•BOOK•Understanding Video Games•2013

    This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game studies. Understanding Video Games, 2nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This follow-up to the pioneering first edition takes video game studies into the next decade of the twenty-first century, highlighting changes in the game business, advanc…

  • Trusting the Avatar

    Open Access•Jonas Heide Smith•ARTICLE•Games and Culture•2010•References: 3

    Playing online entails far more than dragon-slaying, identity experimentation, communication, and elaborate synchronized aggression. Letting other players affect your experience means placing yourself—if ever so slightly—at their mercy. In other words, you need to trust them, evoking a concept that has divided philosophers for millennia. This article describes how trust is an important factor in multiplayer gaming, how it can be approached theore…

  • Understanding Video Games: The Essential Introduction

    Simon Egenfeldt‐Nielsen, Simon Egenfeldt-Nielsen et al.•BOOK•Understanding Video Games•2009

    From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the …

  • Understanding Video Games: The Essential Introduction

    Simon Egenfeldt‐Nielsen, Simon Egenfeldt-Nielsen et al.•BOOK•Understanding Video Games•2008

    From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming. In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game i…

No prominent works on this page.

  • Understanding Video Games: The Essential Introduction

    Simon Egenfeldt‐Nielsen, Simon Egenfeldt-Nielsen et al.•BOOK•Understanding Video Games•2008

    From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming. In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game i…

  • Understanding Video Games: The Essential Introduction

    Simon Egenfeldt‐Nielsen, Simon Egenfeldt-Nielsen et al.•BOOK•Understanding Video Games•2009

    From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the …

  • Trusting the Avatar

    Open Access•Jonas Heide Smith•ARTICLE•Games and Culture•2010•References: 3

    Playing online entails far more than dragon-slaying, identity experimentation, communication, and elaborate synchronized aggression. Letting other players affect your experience means placing yourself—if ever so slightly—at their mercy. In other words, you need to trust them, evoking a concept that has divided philosophers for millennia. This article describes how trust is an important factor in multiplayer gaming, how it can be approached theore…

  • Understanding Video Games: The Essential Introduction

    Simon Egenfeldt‐Nielsen, Simon Egenfeldt-Nielsen et al.•BOOK•Understanding Video Games•2013

    This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game studies. Understanding Video Games, 2nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This follow-up to the pioneering first edition takes video game studies into the next decade of the twenty-first century, highlighting changes in the game business, advanc…

  • Understanding Video Games: The Essential Introduction

    Simon Egenfeldt‐Nielsen, Simon Egenfeldt-Nielsen et al.•BOOK•Understanding Video Games•2015

    Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third …

  • Understanding Video Games: The Essential Introduction

    Simon Egenfeldt-Nielsen, Jonas Heide Smith et al.•BOOK•Understanding Video Games•2024

    The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games,…

Computer Science (6 works) · Digital Games and Media (5 works) · 794.8 (4 works) · Board (4 works) · Computerspellen (4 works) · Computerspiel (4 works) · Gam013000 soc052000 (4 works) · Games (4 works) · Gv1469.3 .e44 2013 (4 works) · Media Studies (4 works)

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