Understanding Video Games
The Essential Introduction
Bibliographic Data
| ID | 19901976 |
|---|---|
| Authors | Simon Egenfeldt‐Nielsen (0000-0002-4286-1111), Simon Egenfeldt-Nielsen, Jonas Heide Smith, Tosca (0000-0002-3324-6352, IT University of Copenhagen), Susana Pajares Tosca, Simon Egenfeldt-Nielson |
| Year | 2009 |
| Pages | 293 |
| Publication date | 2009-03-23 |
| Open Access | No |
| Type | BOOK |
| Venue | Understanding Video Games (SOURCE_BOOK) |
| Publisher | Routledge (PUBLISHER • GB) |
| DOI | 10.4324/9780203930748 |
| OpenAlex | W4205247938 |
| Open Library | OL19470880M |
| ISBN | 9780203930748 |
| GOOGLE_BOOK_ID | Obxbis3vtK4C |
| Language | EN |
| Citations received | 11 |
From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider larger questions about the medium: what defines a video game? who plays games? why do we play games? how do games affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/9780415977210) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study
Multimedia · Video game · Computer Science · Digital Games and Media · 794.8 · Board · Computerspellen · Computerspiel · Gam013000 soc052000 · Games · Gv1469.3 .e44 2013 · Media Studies · Recreation · Social Science · Video & Electronic · Video games · Videospiel · William Shakespeare (1564-1616)
The kid who played these games is still here
Theoretical and Methodological Framework for Studying Video Games and Orientalism
The Transdisciplinary Encounter of Narratology and Visual Art in MMORPGs
Una aproximación a los debates actuales sobre el estudio académico e investigativo sobre videojuegos
Spanish colonial architecture as selective authenticity in historical digital games
Fame and Proffessional Success in «Operación Triunfo» and «Fama ¡a bailar!»
Digital Gaming and the Advertising Landscape
Literature;“It’s Like It’s from a Movie or Something”
Digital Games as Safe Places
La influencia de los videojuegos de contenido apocalíptico en los adolescentes
Video Games in the Secondary English Language Arts Classroom
| Unique citing works | 11 |
|---|---|
| Citations per year | 0,79 |
| Citation span | 2012 - 2025 (14) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 10 |