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Understanding Video Games

The Essential Introduction

Bibliographic Data

ID19901976
AuthorsSimon Egenfeldt‐Nielsen (0000-0002-4286-1111), Simon Egenfeldt-Nielsen, Jonas Heide Smith, Tosca (0000-0002-3324-6352, IT University of Copenhagen), Susana Pajares Tosca, Simon Egenfeldt-Nielson
Year2009
Pages293
Publication date2009-03-23
Open AccessNo
TypeBOOK
VenueUnderstanding Video Games (SOURCE_BOOK)
PublisherRoutledge (PUBLISHER • GB)
DOI10.4324/9780203930748
OpenAlexW4205247938
Open LibraryOL19470880M
ISBN9780203930748
GOOGLE_BOOK_IDObxbis3vtK4C
LanguageEN
Citations received11

From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider larger questions about the medium: what defines a video game? who plays games? why do we play games? how do games affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/9780415977210) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study

Multimedia · Video game · Computer Science · Digital Games and Media · 794.8 · Board · Computerspellen · Computerspiel · Gam013000 soc052000 · Games · Gv1469.3 .e44 2013 · Media Studies · Recreation · Social Science · Video & Electronic · Video games · Videospiel · William Shakespeare (1564-1616)

  • The kid who played these games is still here

    Open Access•Aimé Guex•Sciences du jeu•2025

  • Theoretical and Methodological Framework for Studying Video Games and Orientalism

    Open Access•Vít Šisler•CyberOrient•2023

  • The Transdisciplinary Encounter of Narratology and Visual Art in MMORPGs

    Open Access•Marija Tavčar, Biljana Mitrović•AM Journal of Art and Media Studies•2022

  • Una aproximación a los debates actuales sobre el estudio académico e investigativo sobre videojuegos

    Open Access•Elías Manaced Rey Vásquez•Signo y Pensamiento•2022

  • Spanish colonial architecture as selective authenticity in historical digital games

    Open Access•Fede Peñate Domínguez•Culture & History Digital Journal•2020

  • Fame and Proffessional Success in «Operación Triunfo» and «Fama ¡a bailar!»

    Open Access•Mercè Oliva, Mercé Oliva-Rota•Comunicar•2012

  • Digital Gaming and the Advertising Landscape

    Open Access•Teresa De La Hera•Digital Gaming and the…•2025

  • Literature;“It’s Like It’s from a Movie or Something”

    Open Access•Sophia Schubert•American, British and Canadian…•2025

  • Digital Games as Safe Places

    Open Access•Cátia Ferreira, Carla Ganito et al.•Open Cultural Studies•2025

  • La influencia de los videojuegos de contenido apocalíptico en los adolescentes

    Open Access•Luís Navarrete-Cardero, Jose Luis Molina-González•Arte individuo y sociedad•2015

  • Video Games in the Secondary English Language Arts Classroom

    Open Access•Brady L Nash, Randi Beth Brady•Reading Research Quarterly•2022

Unique citing works11
Citations per year0,79
Citation span2012 - 2025 (14)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 10

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