Yeol Huh
Biographic Data
| ID | 6769604 |
|---|---|
| NAME | Yeol Huh |
| GIVEN NAMES | Yeol |
| FAMILY NAME | Huh |
| SIGNATURE | HUH Y |
| AFFILIATIONS | Emporia State University |
| ORCID | 0000-0002-3313-4262 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Designing an Active Learning Space
Differences in personalized learning practice and technology use in high- and low-performing learner-centered schools in the United States
A holistic empathic design through cognitive load theory
Virtual Reality Project to Inspire Future Educators to Be Creators
Pre-service students in an elementary education program were involved in an educational technology course project where they created a virtual field trip using 360° virtual reality (VR) technology. As a result of the project, they acknowledged the benefits of using a 360° VR virtual field trip (VFT) in the classroom instruction and their intentions to use VFTs in their future classroom were positively changed. Maintaining stable VR technology too…
Trends of Educational Technology in Korea and the U.S
No prominent works on this page.
Virtual Reality Project to Inspire Future Educators to Be Creators
Pre-service students in an elementary education program were involved in an educational technology course project where they created a virtual field trip using 360° virtual reality (VR) technology. As a result of the project, they acknowledged the benefits of using a 360° VR virtual field trip (VFT) in the classroom instruction and their intentions to use VFTs in their future classroom were positively changed. Maintaining stable VR technology too…
Trends of Educational Technology in Korea and the U.S
Differences in personalized learning practice and technology use in high- and low-performing learner-centered schools in the United States
A holistic empathic design through cognitive load theory
Designing an Active Learning Space
Computer Science (5 works) · Mathematics education (5 works) · Psychology (5 works) · Educational technology (4 works) · Experimental Learning in Engineering (2 works) · Human–computer interaction (2 works) · Multimedia (2 works) · Academic achievement (1 work) · Active learning (machine learning (1 work) · Advertising (1 work)