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Lucas Jensen

Biographic Data

ID6769610
NAMELucas Jensen
GIVEN NAMESLucas
FAMILY NAMEJensen
SIGNATUREJENSEN L
AFFILIATIONSGeorgia Southern University
ORCID0000-0003-0552-1430
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2016
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Unlocking the Everdoor

    Open Access•Nina Glaser, Lucas Jensen et al.•ARTICLE•Educational Technology Research…•2024

    This qualitative research study aims to examine the potential of the commercially available serious game, Spiritfarer. The study focuses on the game's unique approach to serious themes and its ability to facilitate discussions about grief. A grounded theory approach was used to analyze lived experience descriptions from 54 participants. Findings indicate that Spiritfarer can impact gamers' outlook, knowledge, and behaviors, particularly related t…

  • Mobile entanglements and communitas

    Open Access•Keri Duncan Valentine, Lucas Jensen et al.•ARTICLE•Educational Technology Research…•2021

  • The Effect of Precommitment on Student Achievement Within a Technology-Rich Project-Based Learning Environment

    Open Access•Qiang Hao, Robert Maribe Branch et al.•ARTICLE•TechTrends•2016•References: 4

No prominent works on this page.

  • The Effect of Precommitment on Student Achievement Within a Technology-Rich Project-Based Learning Environment

    Open Access•Qiang Hao, Robert Maribe Branch et al.•ARTICLE•TechTrends•2016•References: 4

  • Mobile entanglements and communitas

    Open Access•Keri Duncan Valentine, Lucas Jensen et al.•ARTICLE•Educational Technology Research…•2021

  • Unlocking the Everdoor

    Open Access•Nina Glaser, Lucas Jensen et al.•ARTICLE•Educational Technology Research…•2024

    This qualitative research study aims to examine the potential of the commercially available serious game, Spiritfarer. The study focuses on the game's unique approach to serious themes and its ability to facilitate discussions about grief. A grounded theory approach was used to analyze lived experience descriptions from 54 participants. Findings indicate that Spiritfarer can impact gamers' outlook, knowledge, and behaviors, particularly related t…

Computer Science (3 works) · Psychology (3 works) · Digital Games and Media (2 works) · Educational Games and Gamification (2 works) · Educational technology (2 works) · Mathematics education (2 works) · Academic achievement (1 work) · Aesthetics (1 work) · Art (1 work) · Artificial Intelligence in Games (1 work)

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