Phyllis Newbill
Biographic Data
| ID | 6769845 |
|---|---|
| NAME | Phyllis Newbill |
| GIVEN NAMES | Phyllis |
| FAMILY NAME | Newbill |
| SIGNATURE | NEWBILL P |
| AFFILIATIONS | Virginia Tech |
| ORCID | 0009-0007-4560-7294 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Child-Robot Musical Theater for STEAM Education: A Case Study in Early Childhood Classrooms
Social robots hold unique potential for STEAM (Science, Technology, Engineering, Arts, and Mathematics) education in early childhood through their engaging physical and social presence. However, developmentally appropriate programs integrating social robots for early childhood STEAM education remain limited. To address this, we developed a 7-week child–robot musical theater program featuring four modules (acting, dancing, music/sound, and drawing…
Mirror Worlds: Examining the Affordances of a Next Generation Immersive Learning Environment
Using Augmented Reality and Virtual Environments in Historic Places to Scaffold Historical Empathy
Mirror Worlds: Examining the Affordances of a Next Generation Immersive Learning Environment
Using Augmented Reality and Virtual Environments in Historic Places to Scaffold Historical Empathy
Child-Robot Musical Theater for STEAM Education: A Case Study in Early Childhood Classrooms
Social robots hold unique potential for STEAM (Science, Technology, Engineering, Arts, and Mathematics) education in early childhood through their engaging physical and social presence. However, developmentally appropriate programs integrating social robots for early childhood STEAM education remain limited. To address this, we developed a 7-week child–robot musical theater program featuring four modules (acting, dancing, music/sound, and drawing…
Artificial Intelligence (2 works) · Computer Science (2 works) · Educational technology (2 works) · Human–computer interaction (2 works) · Mathematics education (2 works) · Psychology (2 works) · Virtual reality (2 works) · 3D Surveying and Cultural Heritage (1 works) · Affordance (1 works) · Diverse Music Education Insights (1 works)