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Phyllis Newbill

Biographic Data

ID6769845
NAMEPhyllis Newbill
GIVEN NAMESPhyllis
FAMILY NAMENewbill
SIGNATURENEWBILL P
AFFILIATIONSVirginia Tech
ORCID0009-0007-4560-7294
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS1
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Child-Robot Musical Theater for STEAM Education: A Case Study in Early Childhood Classrooms

    Open Access•Shuqi YU, Koeun Choi et al.•ARTICLE•Early Childhood Education Journal•2026

    Social robots hold unique potential for STEAM (Science, Technology, Engineering, Arts, and Mathematics) education in early childhood through their engaging physical and social presence. However, developmentally appropriate programs integrating social robots for early childhood STEAM education remain limited. To address this, we developed a 7-week child–robot musical theater program featuring four modules (acting, dancing, music/sound, and drawing…

  • Mirror Worlds: Examining the Affordances of a Next Generation Immersive Learning Environment

    Open Access•Aakash Gautam, Daron Williams et al.•ARTICLE•TechTrends•2017•References: 2

  • Using Augmented Reality and Virtual Environments in Historic Places to Scaffold Historical Empathy

    Open Access•Sara K Sweeney, Phyllis Newbill et al.•ARTICLE•TechTrends•2017•Cited by: 1

  • Using Augmented Reality and Virtual Environments in Historic Places to Scaffold Historical Empathy

    Open Access•Sara K Sweeney, Phyllis Newbill et al.•ARTICLE•TechTrends•2017•Cited by: 1

  • Mirror Worlds: Examining the Affordances of a Next Generation Immersive Learning Environment

    Open Access•Aakash Gautam, Daron Williams et al.•ARTICLE•TechTrends•2017•References: 2

  • Using Augmented Reality and Virtual Environments in Historic Places to Scaffold Historical Empathy

    Open Access•Sara K Sweeney, Phyllis Newbill et al.•ARTICLE•TechTrends•2017•Cited by: 1

  • Child-Robot Musical Theater for STEAM Education: A Case Study in Early Childhood Classrooms

    Open Access•Shuqi YU, Koeun Choi et al.•ARTICLE•Early Childhood Education Journal•2026

    Social robots hold unique potential for STEAM (Science, Technology, Engineering, Arts, and Mathematics) education in early childhood through their engaging physical and social presence. However, developmentally appropriate programs integrating social robots for early childhood STEAM education remain limited. To address this, we developed a 7-week child–robot musical theater program featuring four modules (acting, dancing, music/sound, and drawing…

Artificial Intelligence (2 works) · Computer Science (2 works) · Educational technology (2 works) · Human–computer interaction (2 works) · Mathematics education (2 works) · Psychology (2 works) · Virtual reality (2 works) · 3D Surveying and Cultural Heritage (1 works) · Affordance (1 works) · Diverse Music Education Insights (1 works)

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