Alan Buss
Biographic Data
| ID | 6770786 |
|---|---|
| NAME | Alan Buss |
| GIVEN NAMES | Alan |
| FAMILY NAME | Buss |
| SIGNATURE | BUSS A |
| AFFILIATIONS | University of Wyoming |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2020 |
| H-INDEX | 0 |
Informal STEM
This mixed methods study examined how engagement in robotics and game design influenced students’ self-efficacy, STEM attitudes, and computational thinking (CT) skills. Predominantly African-American students engaged in engineering and computer science tasks during informal learning environments. Results revealed students’ self-efficacy scores on computer gaming increased significantly. Focus group data supported these findings, revealing that co…
Using Robotics and Game Design to Enhance Children’s Self-Efficacy, STEM Attitudes, and Computational Thinking Skills
A Framework for Aligning Instructional Design Strategies with Affordances of Cave Immersive Virtual Reality Systems
No prominent works on this page.
Using Robotics and Game Design to Enhance Children’s Self-Efficacy, STEM Attitudes, and Computational Thinking Skills
A Framework for Aligning Instructional Design Strategies with Affordances of Cave Immersive Virtual Reality Systems
Informal STEM
This mixed methods study examined how engagement in robotics and game design influenced students’ self-efficacy, STEM attitudes, and computational thinking (CT) skills. Predominantly African-American students engaged in engineering and computer science tasks during informal learning environments. Results revealed students’ self-efficacy scores on computer gaming increased significantly. Focus group data supported these findings, revealing that co…
Computer Science (3 works) · Mathematics education (3 works) · Psychology (3 works) · Computational Thinking (2 works) · Educational Games and Gamification (2 works) · Educational robotics (2 works) · Educational technology (2 works) · Game design (2 works) · Human–computer interaction (2 works) · Robot (2 works)