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Dominic Kao

Biographic Data

ID6771172
NAMEDominic Kao
GIVEN NAMESDominic
FAMILY NAMEKao
SIGNATUREKAO D
AFFILIATIONSComputer & Information Technology, Purdue University, West Lafayette, IN, USA
ORCID0000-0002-7732-6258
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Exploring Content Integration in Educational Video Games

    Open Access•Amogh Joshi, Samin Shahriar Tokey et al.•ARTICLE•TechTrends•2025•References: 4

  • Exploring how gender-anonymous voice avatars influence women’s performance in online computing group work

    Open Access•Dominic Kao, Syed T Mubarrat et al.•ARTICLE•International Journal of…•2024

    We investigate how gender-anonymous voice avatars influence women’s performance in online computing group work. Female participants worked with two male confederates. Voices were filtered according to four voice gender anonymity conditions: (1) All unmasked, (2) Male confederates masked, (3) Female participant masked, and (4) All masked. When only male confederates used masked voices (compared to all unmasked), female participants spoke for a lon…

  • Emotional and cognitive effects of learning with computer simulations and computer videogames

    Open Access•Alejandra J Magana, Jisoo Hwang et al.•ARTICLE•Journal of Computer Assisted…•2022

  • The effects of observation in video games: How remote observation influences player experience, motivation, and behaviour

    Open Access•Dominic Kao•ARTICLE•Behaviour and Information…•2022

    Surveillance is ubiquitous. It is well known that the presence of other people (in-person or remote, actual or perceived) increases performance on simple tasks and decreases performance in complex tasks (Zajonc 1965). But little is known about these phenomena in the context of video games, with recent advances finding that they do not necessarily extend to games (Emmerich and Masuch 2018). In Experiment 1 (N=1489; No Observation vs. Researcher Ob…

No prominent works on this page.

  • Emotional and cognitive effects of learning with computer simulations and computer videogames

    Open Access•Alejandra J Magana, Jisoo Hwang et al.•ARTICLE•Journal of Computer Assisted…•2022

  • The effects of observation in video games: How remote observation influences player experience, motivation, and behaviour

    Open Access•Dominic Kao•ARTICLE•Behaviour and Information…•2022

    Surveillance is ubiquitous. It is well known that the presence of other people (in-person or remote, actual or perceived) increases performance on simple tasks and decreases performance in complex tasks (Zajonc 1965). But little is known about these phenomena in the context of video games, with recent advances finding that they do not necessarily extend to games (Emmerich and Masuch 2018). In Experiment 1 (N=1489; No Observation vs. Researcher Ob…

  • Exploring how gender-anonymous voice avatars influence women’s performance in online computing group work

    Open Access•Dominic Kao, Syed T Mubarrat et al.•ARTICLE•International Journal of…•2024

    We investigate how gender-anonymous voice avatars influence women’s performance in online computing group work. Female participants worked with two male confederates. Voices were filtered according to four voice gender anonymity conditions: (1) All unmasked, (2) Male confederates masked, (3) Female participant masked, and (4) All masked. When only male confederates used masked voices (compared to all unmasked), female participants spoke for a lon…

  • Exploring Content Integration in Educational Video Games

    Open Access•Amogh Joshi, Samin Shahriar Tokey et al.•ARTICLE•TechTrends•2025•References: 4

Computer Science (4 works) · Psychology (4 works) · Educational Games and Gamification (3 works) · Multimedia (3 works) · Cognitive psychology (2 works) · Digital Games and Media (2 works) · Educational technology (2 works) · Mathematics education (2 works) · Social Psychology (2 works) · Anonymity (1 works)

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