Emotional and cognitive effects of learning with computer simulations and computer videogames
Bibliographic Data
Cognition · Cognitive Load · Cognitive psychology · Cooperative learning · Educational technology · Experiential learning · Learning environment · Learning Sciences · Mathematics education · Multimedia · Synchronous learning · Teaching method · Computer Science · Educational Games and Gamification · Innovative Teaching and Learning Methods · Psychology · Visual and Cognitive Learning Processes · Artificial Intelligence
Learners’ positive and negative emotion, various cognitive processing, and cognitive effectiveness and efficiency in situated task-centered digital game-based learning with different scaffolds
Leveraging Multimodal Large Language Models to Analyse Student Exploration Behaviours in Educational Game Environments
The Role of Trait Cognitive Flexibility on Game‐Based Learning
Cognitive Load Theory
Cross‐sectional and longitudinal epidemiological studies of I nternet gaming disorder
Confusion can be beneficial for learning
Development of an instrument for measuring different types of cognitive load
Cognitive Architecture and Instructional Design
Mind-Wandering as a Natural Kind
Effects of game‐based learning on students' mathematics achievement
Element Interactivity and Intrinsic, Extraneous, and Germane Cognitive Load
Variability of worked examples and transfer of geometrical problem-solving skills
Categorization and Representation of Physics Problems by Experts and Novices
The learning effects of computer simulations in science education
Inquiry, Modeling, and Metacognition
Dynamics of affective states during complex learning
Gameplay Engagement and Learning in Game-Based Learning
Advances in the psychology of human intelligence
A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations
Computer Simulations to Support Science Instruction and Learning
A meta-analytic review of the role of instructional support in game-based learning
The effect of games and simulations on higher education
The Control-Value Theory of Achievement Emotions
Cognitive Load During Problem Solving
Examining the characteristics of game-based learning
Using eye movements to measure intrinsic, extraneous, and germane load in a multimedia learning environment
Video Games and the Future of Learning
Phases of inquiry-based learning
An argument for basic emotions
Design-Based Research
Mind-wandering, cognition, and performance
| Unique citing works | 3 |
|---|---|
| Citations per year | 1,5 |
| Citation span | 2024 - 2026 (3) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 3 |