Gerald Voorhees
Biographic Data
| ID | 6813714 |
|---|---|
| NAME | Gerald Voorhees |
| GIVEN NAMES | Gerald |
| FAMILY NAME | Voorhees |
| SIGNATURE | VOORHEES G |
| AFFILIATIONS | University of Waterloo |
| VERIFIED | No |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 7 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 2 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
From Atalanta to Angelina
This article re-examines the increasingly ubiquitous media representations of ass-kicking heroines celebrated by academic and popular feminism in North America. We look at these violent white women as Smith & Wesson feminists, empowered by whiteness and their capacity for physical violence and death. As refigurations of the mythical Atalanta, their fighting power is understood as part of a feminine arsenal for managing romantic or sexual partners…
Queerness in Play
Feminism in Play
Masculinities in Play
Dungeons, Dragons, and Digital Denizens
Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players
I Play Therefore I Am
Sid Meier's Civilization allows players to build empires that span the earth and the ages. Complementing existing scholarship on ideologies, practices, and subject positions inculcated by the game, this article interrogates the very conception of subjectivity Civilization fosters in players. Building upon ludological and cybernetic principles, the author takes a formal approach to analyze the processes of human-computer interaction that emerge in…
I Play Therefore I Am
Sid Meier's Civilization allows players to build empires that span the earth and the ages. Complementing existing scholarship on ideologies, practices, and subject positions inculcated by the game, this article interrogates the very conception of subjectivity Civilization fosters in players. Building upon ludological and cybernetic principles, the author takes a formal approach to analyze the processes of human-computer interaction that emerge in…
I Play Therefore I Am
Sid Meier's Civilization allows players to build empires that span the earth and the ages. Complementing existing scholarship on ideologies, practices, and subject positions inculcated by the game, this article interrogates the very conception of subjectivity Civilization fosters in players. Building upon ludological and cybernetic principles, the author takes a formal approach to analyze the processes of human-computer interaction that emerge in…
Dungeons, Dragons, and Digital Denizens
Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players
Queerness in Play
Feminism in Play
Masculinities in Play
From Atalanta to Angelina
This article re-examines the increasingly ubiquitous media representations of ass-kicking heroines celebrated by academic and popular feminism in North America. We look at these violent white women as Smith & Wesson feminists, empowered by whiteness and their capacity for physical violence and death. As refigurations of the mythical Atalanta, their fighting power is understood as part of a feminine arsenal for managing romantic or sexual partners…
Sociology (6 works) · Digital Games and Media (5 works) · Political science (4 works) · Aesthetics (3 works) · Art (3 works) · Computer Science (3 works) · Gender Studies (3 works) · Advertising (2 works) · Business (2 works) · Feminism (2 works)