Dungeons, Dragons, and Digital Denizens
The Digital Role-Playing Game
Bibliographic Data
| ID | 19915495 |
|---|---|
| Authors | Gerald Voorhees, Josh Call (0009-0007-6722-3590), Katie Whitlock |
| Year | 2012 |
| Publication date | 2012-01-01 |
| Open Access | No |
| Type | BOOK |
| Venue | Dungeons, Dragons, and Digital Denizens (SOURCE_BOOK) |
| Publisher | Continuum (PUBLISHER) |
| DOI | 10.5040/9781628927900 |
| OpenAlex | W627479082 |
| Open Library | OL25054137M |
| ISBN | 9781628927900 |
| Language | DE |
| Citations received | 8 |
Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players
Advertising · Business · Game design · Game mechanics · Game studies · Media studies · Multimedia · Scope (computer science) · Sociology · Turns, rounds and time-keeping systems in games · Video game culture · Video game design · Video game development · Computer Science · Digital Games and Media · Electronic games · Fantasy games · Games · Role playing
| Unique citing works | 8 |
|---|---|
| Citations per year | 0,67 |
| Citation span | 2014 - 2021 (8) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 1 |