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Dungeons, Dragons, and Digital Denizens

The Digital Role-Playing Game

Bibliographic Data

ID19915495
AuthorsGerald Voorhees, Josh Call (0009-0007-6722-3590), Katie Whitlock
Year2012
Publication date2012-01-01
Open AccessNo
TypeBOOK
VenueDungeons, Dragons, and Digital Denizens (SOURCE_BOOK)
PublisherContinuum (PUBLISHER)
DOI10.5040/9781628927900
OpenAlexW627479082
Open LibraryOL25054137M
ISBN9781628927900
LanguageDE
Citations received8

Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players

Advertising · Business · Game design · Game mechanics · Game studies · Media studies · Multimedia · Scope (computer science) · Sociology · Turns, rounds and time-keeping systems in games · Video game culture · Video game design · Video game development · Computer Science · Digital Games and Media · Electronic games · Fantasy games · Games · Role playing

  • The myth of the “clarté française”

    Open Access•Elizaveta Tarnarutckaia, Astrid Ensslin•Discourse Context & Media•2019

  • Pivotal Play

    Open Access•Premeet Sidhu, Marcus Carter•Games and Culture•2021

  • Emergent Cultural Differences in Online Communities' Norms of Fairness

    Open Access•Pontus Strimling, Seth Frey•Games and Culture•2020

  • Video Games, Dystopia, and Neoliberalism

    Open Access•Óliver Pérez-Latorre, Mercè Oliva•Games and Culture•2019

  • Reimagining smartphones in a local mediascape

    Open Access•D Y Jin, K Yoon•Convergence The International…•2014

  • Videogame analysis

    Óliver Pérez-Latorre, Mercè Oliva et al.•Social Semiotics•2016

  • Playing Serial Imperialists

    Open Access•Mathias Fuchs, Vanessa Erat et al.•The Journal of Popular Culture•2018

  • Bridging Literacies with Videogames

    Open Access•Sandra Schamroth Abram, Hannah R Gerber et al.•Bridging Literacies with Videogames•2014

Unique citing works8
Citations per year0,67
Citation span2014 - 2021 (8)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 1

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