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Inyup Lee

Biographic Data

ID6843318
NAMEInyup Lee
GIVEN NAMESInyup
FAMILY NAMELee
SIGNATURELEE I
AFFILIATIONSKyung Hee University
ORCID0000-0002-2962-7654
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2023
H-INDEX0
  • Mental health and governmental response policy evaluation on Covid-19 based on vaccination status in Republic of Korea

    Open Access•Dong-Kyu Kim, Inyup Lee et al.•ARTICLE•BMC Public Health•2023

    This study analyzed the mental health of vaccinated and unvaccinated groups in Korean adult men, their perceptions of government policies, and their willingness to engage in physical activity. The findings are meaningful and highlight useful directions for future research. This study provides evidence which can help alleviate the mental damage caused by government quarantine policies and enable a better understanding of the COVID-19 pandemic. The…

  • Raffle marketing

    Open Access•Inyup Lee, Dong-Kyu Kim et al.•ARTICLE•Social Behavior and Personality…•2022

    As a marketing strategy to stimulate consumers' spending desires, limitededition products are now being sold through raffles. Using data obtained from 365 consumers who had previously purchased sports shoes, the results revealed differences between consumers who had participated in raffles and those who had not in terms of their purchase experience, propensity toward conspicuous consumption, and intention to repurchase. Propensity toward both pur…

  • Does “We” Matter for Esports Fans? Analyzing the Mediating Effects of the Sense of Fan Community on Team Identification and Fandom Behaviors

    Open Access•Kibaek Kim, Min Soo Kim et al.•ARTICLE•Physical Culture and Sport…•2022•References: 8

    As an emerging field of study, scholars have constantly compared esports and traditional sports to find similarities and differences between the two sports fields. As various studies have called for more studies regarding the fan communities of esports, the present study analyzed the mediating effect of the sense of the esports fan community between team identification and consumer behaviors. This study employed a path analysis technique, utilizi…

No prominent works on this page.

  • Raffle marketing

    Open Access•Inyup Lee, Dong-Kyu Kim et al.•ARTICLE•Social Behavior and Personality…•2022

    As a marketing strategy to stimulate consumers' spending desires, limitededition products are now being sold through raffles. Using data obtained from 365 consumers who had previously purchased sports shoes, the results revealed differences between consumers who had participated in raffles and those who had not in terms of their purchase experience, propensity toward conspicuous consumption, and intention to repurchase. Propensity toward both pur…

  • Does “We” Matter for Esports Fans? Analyzing the Mediating Effects of the Sense of Fan Community on Team Identification and Fandom Behaviors

    Open Access•Kibaek Kim, Min Soo Kim et al.•ARTICLE•Physical Culture and Sport…•2022•References: 8

    As an emerging field of study, scholars have constantly compared esports and traditional sports to find similarities and differences between the two sports fields. As various studies have called for more studies regarding the fan communities of esports, the present study analyzed the mediating effect of the sense of the esports fan community between team identification and consumer behaviors. This study employed a path analysis technique, utilizi…

  • Mental health and governmental response policy evaluation on Covid-19 based on vaccination status in Republic of Korea

    Open Access•Dong-Kyu Kim, Inyup Lee et al.•ARTICLE•BMC Public Health•2023

    This study analyzed the mental health of vaccinated and unvaccinated groups in Korean adult men, their perceptions of government policies, and their willingness to engage in physical activity. The findings are meaningful and highlight useful directions for future research. This study provides evidence which can help alleviate the mental damage caused by government quarantine policies and enable a better understanding of the COVID-19 pandemic. The…

Psychology (3 works) · Advertising (2 works) · Business (2 works) · Marketing (2 works) · Sociology (2 works) · Affect (linguistics (1 works) · Anxiety (1 works) · Art (1 works) · Behavioral Health and Interventions (1 works) · Biostatistics (1 works)

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