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Does “We” Matter for Esports Fans? Analyzing the Mediating Effects of the Sense of Fan Community on Team Identification and Fandom Behaviors

Bibliographic Data

ID12966264
AuthorsKibaek Kim (0000-0002-6478-9173, Kyung Hee University), Min Soo Kim (0000-0002-8901-7241, Korea Institute of Sport Science, corresponding author), Han Jin-Wook (Kyung Hee University), Dong-Kyu Kim (0000-0003-4746-0381, Chungwoon University), Inyup Lee (0000-0002-2962-7654, Kyung Hee University)
Year2022
Volume97
Issue1
Pages65-76
Publication date2022-12-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenuePhysical Culture and Sport Studies and Research (JOURNAL)
Journal identifiersISSN: 1899-4849 • E-ISSN: 2081-2221
PublisherDe Gruyter Open (PUBLISHER • PL)
DOI10.2478/pcssr-2022-0024
OpenAlexW4313830276
LanguageEN
Citations received1
References cited42

As an emerging field of study, scholars have constantly compared esports and traditional sports to find similarities and differences between the two sports fields. As various studies have called for more studies regarding the fan communities of esports, the present study analyzed the mediating effect of the sense of the esports fan community between team identification and consumer behaviors. This study employed a path analysis technique, utilizing online survey responses from 182 participants who identified as fans of the esports team. The findings revealed that a sense of fan community did not have mediating effects by showing statistically non-significant (in)direct effects on consumer behaviors. In contrast, team identification showed a significant positive effect on the sense of fan community and some consumer behaviors. The implications of the study suggest that esports organizations should focus their marketing strategies on individual fan bases and strive to maintain the competitiveness of their leagues to attract more fans to esports

Advertising · Business · Fandom · Identification (biology · League · Media studies · Sense of community · Sociology · Digital Games and Media · Psychology · Social Psychology · Sport and Mega-Event Impacts · Sports, Gender, and Society · Marketing

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Unique citing works1
Citations per year1
Citation span2025 - 2025 (1)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 1

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