Andrej Jerman Blažič
Biographic Data
| ID | 6844701 |
|---|---|
| NAME | Andrej Jerman Blažič |
| GIVEN NAMES | Andrej Jerman |
| FAMILY NAME | Blažič |
| SIGNATURE | BLAŽIČ A J |
| AFFILIATIONS | Jožef Stefan Institute |
| ORCID | 0009-0002-8629-9770 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Improving digital skills for older adults
The digital divide remains a persistent challenge for older adults, who often face structural, cognitive, and motivational barriers to effective participation in digital environments. This study presents and empirically evaluates a blended game-based assessment (GBA) and game-based learning (GBL) approach designed to support digital competences development in later life. Two complementary analogue-hybrid games, INFINITY and DiGiUP, were developed…
Overcoming the digital divide with a modern approach to learning digital skills for the elderly adults
Digital Skills for Elderly People
The problem of learning digital skills among the elderly addressed in this paper is focused on a methodology that tries to overcome the barriers in adoption of touchscreen digital technology faced by older adults, by using a game-based learning approach. The paper provides an overview of some early results and findings from an exploratory study among the elderly from four European countries based on the use of touchscreen tablets for playing game…
No prominent works on this page.
Digital Skills for Elderly People
The problem of learning digital skills among the elderly addressed in this paper is focused on a methodology that tries to overcome the barriers in adoption of touchscreen digital technology faced by older adults, by using a game-based learning approach. The paper provides an overview of some early results and findings from an exploratory study among the elderly from four European countries based on the use of touchscreen tablets for playing game…
Overcoming the digital divide with a modern approach to learning digital skills for the elderly adults
Improving digital skills for older adults
The digital divide remains a persistent challenge for older adults, who often face structural, cognitive, and motivational barriers to effective participation in digital environments. This study presents and empirically evaluates a blended game-based assessment (GBA) and game-based learning (GBL) approach designed to support digital competences development in later life. Two complementary analogue-hybrid games, INFINITY and DiGiUP, were developed…
Digital Learning (3 works) · Technology Use by Older Adults (3 works) · Computer Science (2 works) · Exploratory research (2 works) · Human–computer interaction (2 works) · Innovative Approaches in Technology and Social Development (2 works) · Multimedia (2 works) · Pedagogy (2 works) · Psychology (2 works) · Touchscreen (2 works)