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Andrej Jerman Blažič

Biographic Data

ID6844701
NAMEAndrej Jerman Blažič
GIVEN NAMESAndrej Jerman
FAMILY NAMEBlažič
SIGNATUREBLAŽIČ A J
AFFILIATIONSJožef Stefan Institute
ORCID0009-0002-8629-9770
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Improving digital skills for older adults

    Open Access•Andrej Jerman Blažič, Martin Mihajlov et al.•ARTICLE•Humanities and Social Sciences…•2026

    The digital divide remains a persistent challenge for older adults, who often face structural, cognitive, and motivational barriers to effective participation in digital environments. This study presents and empirically evaluates a blended game-based assessment (GBA) and game-based learning (GBL) approach designed to support digital competences development in later life. Two complementary analogue-hybrid games, INFINITY and DiGiUP, were developed…

  • Overcoming the digital divide with a modern approach to learning digital skills for the elderly adults

    Open Access•Borka Jerman Blažič, Andrej Jerman Blažič•ARTICLE•Education and Information…•2020

  • Digital Skills for Elderly People

    Open Access•Andrej Jerman Blažič, Borka Jerman Blažič•ARTICLE•Review of European Studies•2018

    The problem of learning digital skills among the elderly addressed in this paper is focused on a methodology that tries to overcome the barriers in adoption of touchscreen digital technology faced by older adults, by using a game-based learning approach. The paper provides an overview of some early results and findings from an exploratory study among the elderly from four European countries based on the use of touchscreen tablets for playing game…

No prominent works on this page.

  • Digital Skills for Elderly People

    Open Access•Andrej Jerman Blažič, Borka Jerman Blažič•ARTICLE•Review of European Studies•2018

    The problem of learning digital skills among the elderly addressed in this paper is focused on a methodology that tries to overcome the barriers in adoption of touchscreen digital technology faced by older adults, by using a game-based learning approach. The paper provides an overview of some early results and findings from an exploratory study among the elderly from four European countries based on the use of touchscreen tablets for playing game…

  • Overcoming the digital divide with a modern approach to learning digital skills for the elderly adults

    Open Access•Borka Jerman Blažič, Andrej Jerman Blažič•ARTICLE•Education and Information…•2020

  • Improving digital skills for older adults

    Open Access•Andrej Jerman Blažič, Martin Mihajlov et al.•ARTICLE•Humanities and Social Sciences…•2026

    The digital divide remains a persistent challenge for older adults, who often face structural, cognitive, and motivational barriers to effective participation in digital environments. This study presents and empirically evaluates a blended game-based assessment (GBA) and game-based learning (GBL) approach designed to support digital competences development in later life. Two complementary analogue-hybrid games, INFINITY and DiGiUP, were developed…

Digital Learning (3 works) · Technology Use by Older Adults (3 works) · Computer Science (2 works) · Exploratory research (2 works) · Human–computer interaction (2 works) · Innovative Approaches in Technology and Social Development (2 works) · Multimedia (2 works) · Pedagogy (2 works) · Psychology (2 works) · Touchscreen (2 works)

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