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Digital Skills for Elderly People

A Learning Experiment in Four European Countries

Bibliographic Data

ID12968218
AuthorsAndrej Jerman Blažič (0009-0002-8629-9770, corresponding author), Borka Jerman Blažič (0000-0001-9002-4548)
Year2018
Volume10
Issue4
Pages74-74
Publication date2018-09-05
Open AccessYes
TypeARTICLE
VenueReview of European Studies (JOURNAL)
Journal identifiersISSN: 1918-7173 • E-ISSN: 1918-7181
PublisherCanadian Center of Science and Education (PUBLISHER)
DOI10.5539/res.v10n4p74
OpenAlexW2891832582
LanguageEN
Citations received5

The problem of learning digital skills among the elderly addressed in this paper is focused on a methodology that tries to overcome the barriers in adoption of touchscreen digital technology faced by older adults, by using a game-based learning approach. The paper provides an overview of some early results and findings from an exploratory study among the elderly from four European countries based on the use of touchscreen tablets for playing games as a pre-course activity for learning how to use a smart phone. The learning was carried out with pre-selected games designed to enhance the motor skills of the players and improve the coordination between cognitive and motor skills capacity. The results presented in the paper were collected within the partners of the project GIRDA – Gameplay foR Inspiring Digital Adoption from the European ERASMUS+ programme. The paper describes the research setting, the experiments and the results accompanied by discussion and the conclusion

Developmental psychology · Digital Learning · Erasmus · Exploratory research · Human–computer interaction · Motor skill · Multimedia · Pedagogy · Phone · Smart phone · Sociology · Touchscreen · Applied Psychology · Computer Science · Innovative Approaches in Technology and Social Development · Psychology · Technology Adoption and User Behaviour · Technology Use by Older Adults

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Citations per year0.71
Citation span2019 - 2026 (8)
Highly citedNo

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