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M Shane Tutwiler

Biographic Data

ID6850132
NAMEM Shane Tutwiler
GIVEN NAMESM Shane
FAMILY NAMETutwiler
SIGNATURETUTWILER M S
AFFILIATIONSUniversity of Wisconsin–Madison
ORCID0000-0002-6135-0579
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS1
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2022
H-INDEX1
  • “What if We Explore…” Promoting Engaged Learning and Collaboration with Mountain Rescue

    Open Access•Denise M Bressler, M Shane Tutwiler et al.•ARTICLE•Simulation & Gaming•2022

    Background According to the Committee on STEM Education, K-12 science students need access to learning experiences that promote collaboration and engagement. To fill that void, we need to develop activities that stimulate engaged learning and scaffold effective collaboration. K-12 teacher candidates see value in utilizing games for this purpose. Specifically, tabletop science games can help teachers engage students in science learning and scaffol…

  • Promoting student flow and interest in a science learning game: A design-based research study of School Scene Investigators

    Open Access•Denise M Bressler, M Shane Tutwiler et al.•ARTICLE•Educational Technology Research…•2021

  • Mixed-reality simulations to build capacity for advocating for diversity, equity, and inclusion in the geosciences

    Open Access•Jason A Chen, M Shane Tutwiler et al.•ARTICLE•Journal of Diversity in Higher…•2020•Cited by: 1•References: 10

    We report on data collected at 3 time points during a 1-year intervention designed to teach a purposive sample of geoscience faculty members (n = 29) from 27 universities throughout the United States howto identify and address issues related to diversity, equity, and inclusion in their departments. For the intervention we used mixed-reality simulations to help participants practice specific skills to address common situations in geoscience depart…

  • Mixed-reality simulations to build capacity for advocating for diversity, equity, and inclusion in the geosciences

    Open Access•Jason A Chen, M Shane Tutwiler et al.•ARTICLE•Journal of Diversity in Higher…•2020•Cited by: 1•References: 10

    We report on data collected at 3 time points during a 1-year intervention designed to teach a purposive sample of geoscience faculty members (n = 29) from 27 universities throughout the United States howto identify and address issues related to diversity, equity, and inclusion in their departments. For the intervention we used mixed-reality simulations to help participants practice specific skills to address common situations in geoscience depart…

  • Mixed-reality simulations to build capacity for advocating for diversity, equity, and inclusion in the geosciences

    Open Access•Jason A Chen, M Shane Tutwiler et al.•ARTICLE•Journal of Diversity in Higher…•2020•Cited by: 1•References: 10

    We report on data collected at 3 time points during a 1-year intervention designed to teach a purposive sample of geoscience faculty members (n = 29) from 27 universities throughout the United States howto identify and address issues related to diversity, equity, and inclusion in their departments. For the intervention we used mixed-reality simulations to help participants practice specific skills to address common situations in geoscience depart…

  • Promoting student flow and interest in a science learning game: A design-based research study of School Scene Investigators

    Open Access•Denise M Bressler, M Shane Tutwiler et al.•ARTICLE•Educational Technology Research…•2021

  • “What if We Explore…” Promoting Engaged Learning and Collaboration with Mountain Rescue

    Open Access•Denise M Bressler, M Shane Tutwiler et al.•ARTICLE•Simulation & Gaming•2022

    Background According to the Committee on STEM Education, K-12 science students need access to learning experiences that promote collaboration and engagement. To fill that void, we need to develop activities that stimulate engaged learning and scaffold effective collaboration. K-12 teacher candidates see value in utilizing games for this purpose. Specifically, tabletop science games can help teachers engage students in science learning and scaffol…

Psychology (3 works) · Computer Science (2 works) · Educational Games and Gamification (2 works) · Game design (2 works) · Mathematics education (2 works) · Multimedia (2 works) · Science education (2 works) · Sociology (2 works) · Anthropology (1 works) · Biomedical and Engineering Education (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae