M Shane Tutwiler
Biographic Data
| ID | 6850132 |
|---|---|
| NAME | M Shane Tutwiler |
| GIVEN NAMES | M Shane |
| FAMILY NAME | Tutwiler |
| SIGNATURE | TUTWILER M S |
| AFFILIATIONS | University of Wisconsin–Madison |
| ORCID | 0000-0002-6135-0579 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 1 |
“What if We Explore…” Promoting Engaged Learning and Collaboration with Mountain Rescue
Background According to the Committee on STEM Education, K-12 science students need access to learning experiences that promote collaboration and engagement. To fill that void, we need to develop activities that stimulate engaged learning and scaffold effective collaboration. K-12 teacher candidates see value in utilizing games for this purpose. Specifically, tabletop science games can help teachers engage students in science learning and scaffol…
Promoting student flow and interest in a science learning game: A design-based research study of School Scene Investigators
Mixed-reality simulations to build capacity for advocating for diversity, equity, and inclusion in the geosciences
We report on data collected at 3 time points during a 1-year intervention designed to teach a purposive sample of geoscience faculty members (n = 29) from 27 universities throughout the United States howto identify and address issues related to diversity, equity, and inclusion in their departments. For the intervention we used mixed-reality simulations to help participants practice specific skills to address common situations in geoscience depart…
Mixed-reality simulations to build capacity for advocating for diversity, equity, and inclusion in the geosciences
We report on data collected at 3 time points during a 1-year intervention designed to teach a purposive sample of geoscience faculty members (n = 29) from 27 universities throughout the United States howto identify and address issues related to diversity, equity, and inclusion in their departments. For the intervention we used mixed-reality simulations to help participants practice specific skills to address common situations in geoscience depart…
Mixed-reality simulations to build capacity for advocating for diversity, equity, and inclusion in the geosciences
We report on data collected at 3 time points during a 1-year intervention designed to teach a purposive sample of geoscience faculty members (n = 29) from 27 universities throughout the United States howto identify and address issues related to diversity, equity, and inclusion in their departments. For the intervention we used mixed-reality simulations to help participants practice specific skills to address common situations in geoscience depart…
Promoting student flow and interest in a science learning game: A design-based research study of School Scene Investigators
“What if We Explore…” Promoting Engaged Learning and Collaboration with Mountain Rescue
Background According to the Committee on STEM Education, K-12 science students need access to learning experiences that promote collaboration and engagement. To fill that void, we need to develop activities that stimulate engaged learning and scaffold effective collaboration. K-12 teacher candidates see value in utilizing games for this purpose. Specifically, tabletop science games can help teachers engage students in science learning and scaffol…
Psychology (3 works) · Computer Science (2 works) · Educational Games and Gamification (2 works) · Game design (2 works) · Mathematics education (2 works) · Multimedia (2 works) · Science education (2 works) · Sociology (2 works) · Anthropology (1 works) · Biomedical and Engineering Education (1 works)