Liane Platz
Biographic Data
| ID | 6875701 |
|---|---|
| NAME | Liane Platz |
| GIVEN NAMES | Liane |
| FAMILY NAME | Platz |
| SIGNATURE | PLATZ L |
| AFFILIATIONS | University of Konstanz |
| ORCID | 0000-0002-1647-7474 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Financial Literacy Games—Increasing Utility Value by Instructional Design in Upper Secondary Education
Empirical findings show that students often have insufficient financial literacy, even though they increasingly make independent financial decisions. Financial education at school can provide a foundation for a lifelong proactive approach to financial matters with increasing utility value and financial interest. This includes the simulation of future financial decisions with serious games. Despite a wide range of serious games to promote financia…
Learning with serious games in economics education a systematic review of the effectiveness of game-based learning in upper secondary and higher education
Game-based learning as a gateway for promoting financial literacy – how games in economics influence students’ financial interest
The teaching of financial literacy through game-based approaches is legitimized by the ability of game-based learning (GBL) to simulate financial decisions that young people have not yet encountered in their lives due to limited legal capacity and economic dependence on the parental home. Although results on the general effectiveness of games are already available, the question about for which students GBL is effective in teaching financial liter…
No prominent works on this page.
Learning with serious games in economics education a systematic review of the effectiveness of game-based learning in upper secondary and higher education
Game-based learning as a gateway for promoting financial literacy – how games in economics influence students’ financial interest
The teaching of financial literacy through game-based approaches is legitimized by the ability of game-based learning (GBL) to simulate financial decisions that young people have not yet encountered in their lives due to limited legal capacity and economic dependence on the parental home. Although results on the general effectiveness of games are already available, the question about for which students GBL is effective in teaching financial liter…
Financial Literacy Games—Increasing Utility Value by Instructional Design in Upper Secondary Education
Empirical findings show that students often have insufficient financial literacy, even though they increasingly make independent financial decisions. Financial education at school can provide a foundation for a lifelong proactive approach to financial matters with increasing utility value and financial interest. This includes the simulation of future financial decisions with serious games. Despite a wide range of serious games to promote financia…
Computer Science (2 works) · Educational Games and Gamification (2 works) · Finance (2 works) · Financial literacy (2 works) · Mathematics education (2 works) · Psychology (2 works) · Business (1 works) · Debriefing (1 works) · Economics (1 works) · Financial Literacy and Behavior (1 works)