Learning with serious games in economics education a systematic review of the effectiveness of game-based learning in upper secondary and higher education
Bibliographic Data
| ID | 21578044 |
|---|---|
| Authors | Liane Platz (0000-0002-1647-7474) |
| Year | 2022 |
| Volume | 115 |
| Pages | 102031 |
| Publication date | 2022-01-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | International Journal of Educational Research (JOURNAL) |
| Journal identifiers | ISSN: 0883-0355 • E-ISSN: 1873-538X |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.ijer.2022.102031 |
| Language | EN |
| Citations received | 8 |
| References cited | 46 |
Game-based learning as a gateway for promoting financial literacy – how games in economics influence students’ financial interest
Museum game-based learning
Financial Literacy Games—Increasing Utility Value by Instructional Design in Upper Secondary Education
Linking Technological Pedagogical Content Knowledge of Games (TPACK-G) and Digital Game Acceptance Among Pre-Service Teachers
Effectiveness of a gamified learning analytics dashboard with coregulation mechanism for self-regulated learning in college ethics courses
How to Use Data Science in Economics – A Classroom Game Based on Cartel Detection
Using an avatar-based digital collaboration platform to foster ethical education for university students
An Integrated Framework of E‐Learning Challenges in Higher Education
Defining Reflection
A meta-analysis of the cognitive and motivational effects of serious games.
Foundations of Game-Based Learning
Designing and integrating purposeful learning in game play
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
A systematic literature review of empirical evidence on computer games and serious games
Mapping learning and game mechanics for serious games analysis
Digital Games, Design, and Learning
What is the proper way to apply the multiple comparison test?
Our Princess Is in Another Castle
Computer Games in Education
Game-based Learning and 21st century skills
A meta-analytic review of the role of instructional support in game-based learning
The effect of games and simulations on higher education
Computer Gaming and Interactive Simulations for Learning
Why Minimal Guidance During Instruction Does Not Work
The PRISMA 2020 statement
Economic Education in U.S. High Schools
Development of economic competence of students at general grammar schools through a non-formal opportunity to learn with experts
| Unique citing works | 8 |
|---|---|
| Citations per year | 2 |
| Citation span | 2022 - 2026 (5) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 8 |