Eleni Siamtanidou
Biographic Data
| ID | 6885491 |
|---|---|
| NAME | Eleni Siamtanidou |
| GIVEN NAMES | Eleni |
| FAMILY NAME | Siamtanidou |
| SIGNATURE | SIAMTANIDOU E |
| AFFILIATIONS | Aristotle University of Thessaloniki |
| ORCID | 0009-0009-9678-4666 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Gamified Engagement for Data Crowdsourcing and AI Literacy
This research investigates the utilization of entertainment approaches, such as serious games and gamification technologies, to address various challenges and implement targeted tasks. Specifically, it details the design and development of an innovative gamified application named “J-Plus”, aimed at both professionals and non-professionals in journalism. This application facilitates the enjoyable, efficient, and high-quality collection of emotiona…
A Serious Game for Mediated Education on Traffic Behavior and Safety Awareness
Computer games are considered a useful tool for educational purposes. Alternative media applications such as serious games combine edification with challenge and entertainment. Thus, learning becomes enjoyable, more comfortable, and more efficient. The paper presents the implementation of an educational computer game regarding traffic behavior awareness through the main stages of analysis, design, development, and evaluation, aiming at investigat…
Gamified Engagement for Data Crowdsourcing and AI Literacy
This research investigates the utilization of entertainment approaches, such as serious games and gamification technologies, to address various challenges and implement targeted tasks. Specifically, it details the design and development of an innovative gamified application named “J-Plus”, aimed at both professionals and non-professionals in journalism. This application facilitates the enjoyable, efficient, and high-quality collection of emotiona…
A Serious Game for Mediated Education on Traffic Behavior and Safety Awareness
Computer games are considered a useful tool for educational purposes. Alternative media applications such as serious games combine edification with challenge and entertainment. Thus, learning becomes enjoyable, more comfortable, and more efficient. The paper presents the implementation of an educational computer game regarding traffic behavior awareness through the main stages of analysis, design, development, and evaluation, aiming at investigat…
Gamified Engagement for Data Crowdsourcing and AI Literacy
This research investigates the utilization of entertainment approaches, such as serious games and gamification technologies, to address various challenges and implement targeted tasks. Specifically, it details the design and development of an innovative gamified application named “J-Plus”, aimed at both professionals and non-professionals in journalism. This application facilitates the enjoyable, efficient, and high-quality collection of emotiona…
Computer Science (2 works) · Psychology (2 works) · Adventure (1 work) · Adventure Education (1 work) · AI in Service Interactions (1 work) · Crowdsourcing (1 work) · Data collection (1 work) · Digital Games and Media (1 work) · Educational Games and Gamification (1 work) · Emotion and Mood Recognition (1 work)