A Serious Game for Mediated Education on Traffic Behavior and Safety Awareness
Bibliographic Data
| ID | 22047433 |
|---|---|
| Authors | Apostolia Gounaridou (0000-0002-0381-7505, Aristotle University of Thessaloniki), Eleni Siamtanidou (0009-0009-9678-4666, Aristotle University of Thessaloniki), Charalampos A Dimoulas (0000-0001-7923-9361, Aristotle University of Thessaloniki, corresponding author) |
| Year | 2021 |
| Volume | 11 |
| Issue | 3 |
| Pages | 127 |
| Publication date | 2021-03-17 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Education Sciences (JOURNAL) |
| Journal identifiers | ISSN: 2227-7102 • E-ISSN: 2227-7102 |
| Publisher | MDPI AG (PUBLISHER • IT) |
| DOI | 10.3390/educsci11030127 |
| OpenAlex | W3139152869 |
| Language | EN |
| Citations received | 4 |
| References cited | 27 |
Computer games are considered a useful tool for educational purposes. Alternative media applications such as serious games combine edification with challenge and entertainment. Thus, learning becomes enjoyable, more comfortable, and more efficient. The paper presents the implementation of an educational computer game regarding traffic behavior awareness through the main stages of analysis, design, development, and evaluation, aiming at investigating the contribution of gamification in traffic safety. The game was developed as an advanced media education approach in Unreal Engine, encompassing various adventures. The game hero’s tasks are to move into the virtual city to complete a mission, follow road safety rules, and experience the adventures either as a pedestrian or as a vehicle driver. Research hypotheses/questions are tested concerning the gaming impact and the audience engagement through first-person storytelling to communicate and perceive traffic regulations. The results reveal that a properly developed educational game could become more engaging, amusing, and efficient. It could also enhance traffic awareness through experiential and mediated learning, also fostering social responsibility
Adventure · Adventure Education · Entertainment · Experiential learning · Mathematics education · Multimedia · Narrative · Pedestrian · Storytelling · Transport engineering · Computer Science · Digital Games and Media · Educational Games and Gamification · Engineering · Psychology · Virtual Reality Applications and Impacts
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| Unique citing works | 4 |
|---|---|
| Citations per year | 1 |
| Citation span | 2022 - 2026 (5) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 3 |