Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

A Serious Game for Mediated Education on Traffic Behavior and Safety Awareness

Bibliographic Data

ID22047433
AuthorsApostolia Gounaridou (0000-0002-0381-7505, Aristotle University of Thessaloniki), Eleni Siamtanidou (0009-0009-9678-4666, Aristotle University of Thessaloniki), Charalampos A Dimoulas (0000-0001-7923-9361, Aristotle University of Thessaloniki, corresponding author)
Year2021
Volume11
Issue3
Pages127
Publication date2021-03-17
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueEducation Sciences (JOURNAL)
Journal identifiersISSN: 2227-7102 • E-ISSN: 2227-7102
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci11030127
OpenAlexW3139152869
LanguageEN
Citations received4
References cited27

Computer games are considered a useful tool for educational purposes. Alternative media applications such as serious games combine edification with challenge and entertainment. Thus, learning becomes enjoyable, more comfortable, and more efficient. The paper presents the implementation of an educational computer game regarding traffic behavior awareness through the main stages of analysis, design, development, and evaluation, aiming at investigating the contribution of gamification in traffic safety. The game was developed as an advanced media education approach in Unreal Engine, encompassing various adventures. The game hero’s tasks are to move into the virtual city to complete a mission, follow road safety rules, and experience the adventures either as a pedestrian or as a vehicle driver. Research hypotheses/questions are tested concerning the gaming impact and the audience engagement through first-person storytelling to communicate and perceive traffic regulations. The results reveal that a properly developed educational game could become more engaging, amusing, and efficient. It could also enhance traffic awareness through experiential and mediated learning, also fostering social responsibility

Adventure · Adventure Education · Entertainment · Experiential learning · Mathematics education · Multimedia · Narrative · Pedestrian · Storytelling · Transport engineering · Computer Science · Digital Games and Media · Educational Games and Gamification · Engineering · Psychology · Virtual Reality Applications and Impacts

  • Traffic boardgames and played mobilities

    Open Access•Tiina Männistö-Funk, Jaakko Suominen•Mobilities•2026

  • Digital Storytelling in Education

    Open Access•Maria Palioura, Charalampos A Dimoulas•Education Sciences•2022

  • Evaluating a gamification proposal for learning usability heuristics

    Open Access•Raimel Sobrino‐Duque, Raimel Sobrino-Duque et al.•International Journal of…•2022

  • Gamified Engagement for Data Crowdsourcing and AI Literacy

    Open Access•Eleni Siamtanidou, Lazaros Vrysis et al.•Societies•2025

  • Socio-technical systems

    Gordon Baxter, Ian Sommerville•Interacting with Computers•2011

  • A systematic literature review of games-based learning empirical evidence in primary education

    Open Access•Thomas Hainey, Thomas M Connolly et al.•Computers & Education•2016

  • Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification

    Juho Hamari, Jonna Koivisto et al.•2014 47th Hawaii International…•2014

  • The Usability Engineering Lifecycle

    Open Access•Jakob Nielsen•Usability Engineering•1993

  • Immersive Journalism

    Nonny de la Peña, Peggy Weil et al.•PRESENCE Virtual and Augmented…•2010

  • Disrupting the narrative

    Sarah Jones•Journal of Media Practice•2017

  • The Sage International Encyclopedia of Mass Media and Society

    Debra Merskin, Debra L Merskin•The Sage International…•2020

  • Digital storytelling and audience engagement in cultural heritage management

    Open Access•Ofilia I Psomadaki, Charalampos A Dimoulas et al.•Journal of Cultural Heritage•2019

Unique citing works4
Citations per year1
Citation span2022 - 2026 (5)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 3

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae