Tomasz Żaglewski
Biographic Data
| ID | 6889704 |
|---|---|
| NAME | Tomasz Żaglewski |
| GIVEN NAMES | Tomasz |
| FAMILY NAME | Żaglewski |
| SIGNATURE | ŻAGLEWSKI T |
| AFFILIATIONS | Adam Mickiewicz University in Poznań |
| ORCID | 0000-0002-9186-276X |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 0 |
From white eagles to turbopoles. The specifics of superhero narratives in Polish comic books
Within the larger context of global superhero narratives, Polish comic books are not considered meaningful—both artistically and financially—types of such stories. However, it would be misguided to consider Polish superhero comics as a marginal area of research. In my article, I would like to recreate the approaches of Polish creators towards building and expanding local superhero universes in comics, who tend to adopt either of two main strategi…
The Impossibles revived
Hanna-Barbera's Superheroes Universe – also known as Hanna Barbera's World of Super Adventure – is a joint name for a series of animated short features produced by the famous Hanna-Barbera Productions between the 1960s and 1980s. Originally, it included characters such as Birdman and the Galaxy Trio or The Impossibles – all of them presented as a syndicated line of cartoons shown in American networks. It is not difficult to define Hanna Barbera's…
The Universe-al Storytelling. Towards A ‘Spatial’ Narrative Model in Modern Comic Book Cinema
The aim of the article is to analyze modern superhero films through the specifics of superhero narratives in comics. By referring to the ‘organic’ elements of graphic super-storytelling – like retcon or crossover – the author tries to explain the main shift within comic book adaptations heading towards a ‘universe-al’ mode of narration. By doing so the analysis concentrates on the most succesful recent cases of superhero films as attempts to achi…
The specificity of graphic cinema on the example of "Hulk" by Ang Lee
In the article the author is trying to define the characteristics of a graphic cinema as one of the main trends in nowadays comic book film adaptations production. One of the main elements of this trend is an ambitious effort to adapt the formal aspects of comic books for a movie screen in the most accurate way that is possible. By using one of the first examples of graphic cinema - Ang Lee’s “Hulk” — the author is trying to reconstruct its mecha…
Białe Orły komiksu. Wokół polskiej specyfiki narracji superbohaterskich
Artykuł stanowi autorską próbę zaproponowania wstępnej charakterystyki najważniejszych przykładów polskich tekstów komiksowych, koncentrujących się na postaciach superbohaterów. Zaprezentowana analiza utrzymana jest w paradygmacie medialnej komparatystyki, starającej się odnaleźć elementy wspólne oraz charakterystyczne dla modelowych narracji amerykańskich i nawiązujących do nich rodzimych serii. Celem podjętej tu problematyki jest ustalenie właś…
Polityki popkultury – wprowadzenie
Nigdy nie istniao zjawisko, ktre okreli by mona mianem zhomogenizowanej i jednolitej pod wzgldem swej "interesownoci" popkultury. Istniay i istniej natomiast popkultury kadce w swej
No prominent works on this page.
Polityki popkultury – wprowadzenie
Nigdy nie istniao zjawisko, ktre okreli by mona mianem zhomogenizowanej i jednolitej pod wzgldem swej "interesownoci" popkultury. Istniay i istniej natomiast popkultury kadce w swej
Białe Orły komiksu. Wokół polskiej specyfiki narracji superbohaterskich
Artykuł stanowi autorską próbę zaproponowania wstępnej charakterystyki najważniejszych przykładów polskich tekstów komiksowych, koncentrujących się na postaciach superbohaterów. Zaprezentowana analiza utrzymana jest w paradygmacie medialnej komparatystyki, starającej się odnaleźć elementy wspólne oraz charakterystyczne dla modelowych narracji amerykańskich i nawiązujących do nich rodzimych serii. Celem podjętej tu problematyki jest ustalenie właś…
The specificity of graphic cinema on the example of "Hulk" by Ang Lee
In the article the author is trying to define the characteristics of a graphic cinema as one of the main trends in nowadays comic book film adaptations production. One of the main elements of this trend is an ambitious effort to adapt the formal aspects of comic books for a movie screen in the most accurate way that is possible. By using one of the first examples of graphic cinema - Ang Lee’s “Hulk” — the author is trying to reconstruct its mecha…
From white eagles to turbopoles. The specifics of superhero narratives in Polish comic books
Within the larger context of global superhero narratives, Polish comic books are not considered meaningful—both artistically and financially—types of such stories. However, it would be misguided to consider Polish superhero comics as a marginal area of research. In my article, I would like to recreate the approaches of Polish creators towards building and expanding local superhero universes in comics, who tend to adopt either of two main strategi…
The Impossibles revived
Hanna-Barbera's Superheroes Universe – also known as Hanna Barbera's World of Super Adventure – is a joint name for a series of animated short features produced by the famous Hanna-Barbera Productions between the 1960s and 1980s. Originally, it included characters such as Birdman and the Galaxy Trio or The Impossibles – all of them presented as a syndicated line of cartoons shown in American networks. It is not difficult to define Hanna Barbera's…
The Universe-al Storytelling. Towards A ‘Spatial’ Narrative Model in Modern Comic Book Cinema
The aim of the article is to analyze modern superhero films through the specifics of superhero narratives in comics. By referring to the ‘organic’ elements of graphic super-storytelling – like retcon or crossover – the author tries to explain the main shift within comic book adaptations heading towards a ‘universe-al’ mode of narration. By doing so the analysis concentrates on the most succesful recent cases of superhero films as attempts to achi…
Comics and Graphic Narratives (5 works) · Art (4 works) · Comics (4 works) · Digital Games and Media (4 works) · Literature (4 works) · Narrative (3 works) · History (2 works) · Media, Gender, and Advertising (2 works) · Movie theater (2 works) · Philosophy (2 works)