The specificity of graphic cinema on the example of "Hulk" by Ang Lee
Bibliographic Data
| ID | 21764613 |
|---|---|
| Authors | Tomasz Żaglewski (0000-0002-9186-276X, corresponding author) |
| Year | 2020 |
| Volume | 60 |
| Issue | 2 |
| Pages | 230-239 |
| Publication date | 2020-01-31 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Kultura Popularna (JOURNAL) |
| Journal identifiers | ISSN: 1644-8340 |
| Publisher | Index Copernicus (PUBLISHER) |
| DOI | 10.5604/01.3001.0013.7346 |
| OpenAlex | W2998889387 |
| Language | EN |
In the article the author is trying to define the characteristics of a graphic cinema as one of the main trends in nowadays comic book film adaptations production. One of the main elements of this trend is an ambitious effort to adapt the formal aspects of comic books for a movie screen in the most accurate way that is possible. By using one of the first examples of graphic cinema - Ang Lee’s “Hulk” — the author is trying to reconstruct its mechanisms of the following the comic book language and find out where the limits of adaptation between comic book and film are
Art · Comics · Literature · Movie theater · Comics and Graphic Narratives
| Highly cited | No |
|---|