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Liam R W Griffiths

Biographic Data

ID6893766
NAMELiam R W Griffiths
GIVEN NAMESLiam R W
FAMILY NAMEGriffiths
SIGNATUREGRIFFITHS L R W
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS1
WORKS AS AUTHOR1
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2017
H-INDEX1
  • A contextual account of the psychosocial impacts of social identity in a sample of digital gamers

    Linda K Kaye, Charlotte-Rose Carlisle et al.•ARTICLE•Psychology of Popular Media Culture•2017•Cited by: 1

    Drawing on social identity theory (SIT), the current research explored the psychosocial impacts of digital gaming, through two studies. In Study 1, Football Manager players (N= 349) completed an online questionnaire measuring their social identity, quality of friendships, self-esteem, and psychological well-being. Study 2 utilised the equivalent methodology but in relation to FIFA players (N = 95), in which social identity was framed by their aff…

  • A contextual account of the psychosocial impacts of social identity in a sample of digital gamers

    Linda K Kaye, Charlotte-Rose Carlisle et al.•ARTICLE•Psychology of Popular Media Culture•2017•Cited by: 1

    Drawing on social identity theory (SIT), the current research explored the psychosocial impacts of digital gaming, through two studies. In Study 1, Football Manager players (N= 349) completed an online questionnaire measuring their social identity, quality of friendships, self-esteem, and psychological well-being. Study 2 utilised the equivalent methodology but in relation to FIFA players (N = 95), in which social identity was framed by their aff…

  • A contextual account of the psychosocial impacts of social identity in a sample of digital gamers

    Linda K Kaye, Charlotte-Rose Carlisle et al.•ARTICLE•Psychology of Popular Media Culture•2017•Cited by: 1

    Drawing on social identity theory (SIT), the current research explored the psychosocial impacts of digital gaming, through two studies. In Study 1, Football Manager players (N= 349) completed an online questionnaire measuring their social identity, quality of friendships, self-esteem, and psychological well-being. Study 2 utilised the equivalent methodology but in relation to FIFA players (N = 95), in which social identity was framed by their aff…

Applied Psychology (1 work) · Applied Psychology (1 work) · Developmental psychology (1 work) · Digital Games and Media (1 work) · Identity (music (1 work) · Impact of Technology on Adolescents (1 work) · Media Influence and Health (1 work) · Psychology (1 work) · Psychosocial (1 work) · Psychotherapist (1 work)

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