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A contextual account of the psychosocial impacts of social identity in a sample of digital gamers

Bibliographic Data

ID13043847
AuthorsLinda K Kaye (0000-0001-7687-5071, corresponding author), Charlotte-Rose Carlisle, Liam R W Griffiths
Year2017
Volume8
Issue3
Pages259-268
Publication date2017-11-27
Open AccessNo
TypeARTICLE
VenuePsychology of Popular Media Culture (JOURNAL)
Journal identifiersISSN: 2160-4134 • E-ISSN: 2160-4142
PublisherAmerican Psychological Association (PUBLISHER • US)
DOI10.1037/ppm0000173
OpenAlexW2769433675
LanguageEN
Citations received6

Drawing on social identity theory (SIT), the current research explored the psychosocial impacts of digital gaming, through two studies. In Study 1, Football Manager players (N= 349) completed an online questionnaire measuring their social identity, quality of friendships, self-esteem, and psychological well-being. Study 2 utilised the equivalent methodology but in relation to FIFA players (N = 95), in which social identity was framed by their affiliation as online versus offline players. Study 1 found that social identity was positively related to well-being. Study 2 found differential effects of social identity as a result of the context of play. Specifically, positive associations were found for players who played in offline contexts in respect of support and depth of relationships. Overall, positive associations were found between social identity and self-esteem. This research highlights the application of SIT through a more nuanced contextual lens, to more fully understand its psychosocial impacts

Developmental psychology · Identity (music · Psychosocial · Psychotherapist · Sample (material · Social group · Social identity theory · Applied Psychology · Digital Games and Media · Impact of Technology on Adolescents · Media Influence and Health · Psychology · Social Psychology

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Citations per year1
Citation span2020 - 2026 (7)
Highly citedNo

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