Rebecca L Gould
Biographic Data
| ID | 6893795 |
|---|---|
| NAME | Rebecca L Gould |
| GIVEN NAMES | Rebecca L |
| FAMILY NAME | Gould |
| SIGNATURE | GOULD R L |
| AFFILIATIONS | Age UK |
| ORCID | 0000-0001-9283-1626 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 2 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2012 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
Cultural adaptations of third-wave psychotherapies in Gulf Cooperation Council countries
The effectiveness of third-wave psychotherapies has been demonstrated in a range of mental and physical health conditions in Western cultures. However, little is known about the cultural appropriateness and effectiveness of third-wave psychotherapies for Gulf Cooperation Council (GCC) populations. This review aimed to critically evaluate cultural adaptations to third-wave psychotherapies and explored the effectiveness of these interventions on ph…
Tourism, migration, and the exodus to virtual worlds
Place attachment to both physical and virtual places was investigated in an online survey of massively multiplayer online gamers. Participants (N=740) completed a place attachment inventory once for the place in the physical world which they considered home, and once for a place in a virtual world they felt attached to. In addition, measures of personality, gaming motivation, life satisfaction, attachment style, and identification with online ava…
Real feelings for virtual people
Factors which may affect how people become attracted to virtual characters were explored in an online survey of players of a recent video role-playing game. Seventy-four participants (33 male) completed a series of questionnaires assessing their personality, motivations for game play, and feelings towards the ten non-player characters (NPCs) with whom they had potentially experienced extensive interactions within the game world. Results suggest t…
Real feelings for virtual people
Factors which may affect how people become attracted to virtual characters were explored in an online survey of players of a recent video role-playing game. Seventy-four participants (33 male) completed a series of questionnaires assessing their personality, motivations for game play, and feelings towards the ten non-player characters (NPCs) with whom they had potentially experienced extensive interactions within the game world. Results suggest t…
Real feelings for virtual people
Factors which may affect how people become attracted to virtual characters were explored in an online survey of players of a recent video role-playing game. Seventy-four participants (33 male) completed a series of questionnaires assessing their personality, motivations for game play, and feelings towards the ten non-player characters (NPCs) with whom they had potentially experienced extensive interactions within the game world. Results suggest t…
Tourism, migration, and the exodus to virtual worlds
Place attachment to both physical and virtual places was investigated in an online survey of massively multiplayer online gamers. Participants (N=740) completed a place attachment inventory once for the place in the physical world which they considered home, and once for a place in a virtual world they felt attached to. In addition, measures of personality, gaming motivation, life satisfaction, attachment style, and identification with online ava…
Cultural adaptations of third-wave psychotherapies in Gulf Cooperation Council countries
The effectiveness of third-wave psychotherapies has been demonstrated in a range of mental and physical health conditions in Western cultures. However, little is known about the cultural appropriateness and effectiveness of third-wave psychotherapies for Gulf Cooperation Council (GCC) populations. This review aimed to critically evaluate cultural adaptations to third-wave psychotherapies and explored the effectiveness of these interventions on ph…
Computer Science (2 works) · Psychology (2 works) · Social Psychology (2 works) · Archaeology (1 work) · Attraction (1 work) · Digital Games and Media (1 work) · Diverse Aspects of Tourism Research (1 work) · Feeling (1 work) · Geography (1 work) · Human–computer interaction (1 work)