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Lilik Untari

Biographic Data

ID6912857
NAMELilik Untari
GIVEN NAMESLilik
FAMILY NAMEUntari
SIGNATUREUNTARI L
AFFILIATIONSUIN Raden Mas Said Surakarta
ORCID0000-0003-1814-7521
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS0
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Ludic pitch

    Open Access•SF Luthfie Arguby Purnomo, Lilik Untari et al.•ARTICLE•European Journal of Humour Research•2024

    Pitches of Shark Tank, an award-winning American investment reality show, offer the viewers a unique way of pitching their brands and products. We call it a ludic pitch. To indicate that this unique pitch requires a neologism, we employed the theories of market pitching discourse by Sherry, brand name’s association by Meyers-Levi, self-reference by Bartlett, language play by Crystal, and mnemonology by Whorten and Hunt. We argue that this type of…

  • Those Good Guys who Turn Bad and Stronger Have a Morphological Marker on Their Names

    Open Access•SF Luthfie Arguby Purnomo, Fahmi Gunawan et al.•ARTICLE•Celt A Journal of Culture English…•2022

    It has been a formula in films, comics, animations, and games to narrate a protagonist who turns into an antagonist to offer an alternate narrative to enjoy. This good-to-evil and weak-to-strong transformation is followed by changes in the names of the characters. We argue that the name changes are marked by what we called as umbralatives, an augmentative marker to indicate that a character has undergone a nuance shift from light to dark and an i…

  • Ludic Taunting

    Open Access•SF Luthfie Arguby Purnomo, SF Lukfianka Sanjaya Purnama et al.•ARTICLE•Journal of Language and Literature•2022

    Studies on taunting in video game context tend to mull over around how players taunt other players via online chat features. Studies on how taunting works in games with in-game taunt features are under investigated. Examining twenty-seven gamestory-wise and gameplay-wise games, we argue, through this sociolinguistic study, that taunting designed for game characters is better termed ludic taunting since it has different functions from that of taun…

  • Transadapting fable into a parable for Indonesian Muslim children

    Open Access•SF Luthfie Arguby Purnomo, Lilik Untari et al.•ARTICLE•Indonesian Journal of Applied…•2022

    The demand for domestication and localization of children’s literature compels translators to not only translate the texts but also transadapt them. Significant problems arise when the texts have to fit the cultures and religions of the target users. This qualitative study attempts to address this issue. Gathering teachers of Taman Pendidikan Al Qur’an (TPQ) or Qur’an study club for Muslim children in the Greater Boyolali area of Indonesia, child…

  • Ludic Adaptation

    Open Access•SF Luthfie Arguby Purnomo, Lilik Untari et al.•ARTICLE•GEMA Online Journal of Language…•2021

    Studies on adaptation for younger audiences tend to mull over around the film adaptation of children classics. Adaptation of textual, visual, and operative elements for younger audiences in the context of literary texts with ergodicity like apps, comics, animation films, and games is understudied. This case study based descriptive qualitative study aims at exploring and investigating the phenomenon and how this adaptation is exercised. This study…

No prominent works on this page.

  • Ludic Adaptation

    Open Access•SF Luthfie Arguby Purnomo, Lilik Untari et al.•ARTICLE•GEMA Online Journal of Language…•2021

    Studies on adaptation for younger audiences tend to mull over around the film adaptation of children classics. Adaptation of textual, visual, and operative elements for younger audiences in the context of literary texts with ergodicity like apps, comics, animation films, and games is understudied. This case study based descriptive qualitative study aims at exploring and investigating the phenomenon and how this adaptation is exercised. This study…

  • Those Good Guys who Turn Bad and Stronger Have a Morphological Marker on Their Names

    Open Access•SF Luthfie Arguby Purnomo, Fahmi Gunawan et al.•ARTICLE•Celt A Journal of Culture English…•2022

    It has been a formula in films, comics, animations, and games to narrate a protagonist who turns into an antagonist to offer an alternate narrative to enjoy. This good-to-evil and weak-to-strong transformation is followed by changes in the names of the characters. We argue that the name changes are marked by what we called as umbralatives, an augmentative marker to indicate that a character has undergone a nuance shift from light to dark and an i…

  • Ludic Taunting

    Open Access•SF Luthfie Arguby Purnomo, SF Lukfianka Sanjaya Purnama et al.•ARTICLE•Journal of Language and Literature•2022

    Studies on taunting in video game context tend to mull over around how players taunt other players via online chat features. Studies on how taunting works in games with in-game taunt features are under investigated. Examining twenty-seven gamestory-wise and gameplay-wise games, we argue, through this sociolinguistic study, that taunting designed for game characters is better termed ludic taunting since it has different functions from that of taun…

  • Transadapting fable into a parable for Indonesian Muslim children

    Open Access•SF Luthfie Arguby Purnomo, Lilik Untari et al.•ARTICLE•Indonesian Journal of Applied…•2022

    The demand for domestication and localization of children’s literature compels translators to not only translate the texts but also transadapt them. Significant problems arise when the texts have to fit the cultures and religions of the target users. This qualitative study attempts to address this issue. Gathering teachers of Taman Pendidikan Al Qur’an (TPQ) or Qur’an study club for Muslim children in the Greater Boyolali area of Indonesia, child…

  • Ludic pitch

    Open Access•SF Luthfie Arguby Purnomo, Lilik Untari et al.•ARTICLE•European Journal of Humour Research•2024

    Pitches of Shark Tank, an award-winning American investment reality show, offer the viewers a unique way of pitching their brands and products. We call it a ludic pitch. To indicate that this unique pitch requires a neologism, we employed the theories of market pitching discourse by Sherry, brand name’s association by Meyers-Levi, self-reference by Bartlett, language play by Crystal, and mnemonology by Whorten and Hunt. We argue that this type of…

Art (5 works) · Literature (4 works) · Narrative (3 works) · Psychology (3 works) · Comics (2 works) · Computer Science (2 works) · History (2 works) · Linguistics (2 works) · Philosophy (2 works) · Sociology (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae