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Ludic Adaptation

Can We Babyfy, Chibify, Bambify, or Cherubify a Literary Text for Younger Audiences

Bibliographic Data

ID21185181
AuthorsSF Luthfie Arguby Purnomo (0000-0001-7411-6215), Lilik Untari (0000-0003-1814-7521), SF Lukfianka Sanjaya Purnama (0000-0001-5142-9251), Nur Asiyah (0000-0003-2997-6843), Robith Khoiril Umam (0000-0002-5744-5065), Yustin Sartika (0000-0001-5213-1262), Novianni Anggraini (0000-0003-3925-0093), Elen INDERASARI (0000-0001-9432-9971)
Year2021
Volume21
Issue1
Pages89-109
Publication date2021-02-27
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGEMA Online Journal of Language Studies (JOURNAL)
Journal identifiersISSN: 1675-8021 • E-ISSN: 2550-2131
PublisherPenerbit Universiti Kebangsaan Malaysia (UKM Press) (PUBLISHER)
DOI10.17576/gema-2021-2101-06
OpenAlexW3135573996
LanguageEN
Citations received2
References cited5

Studies on adaptation for younger audiences tend to mull over around the film adaptation of children classics. Adaptation of textual, visual, and operative elements for younger audiences in the context of literary texts with ergodicity like apps, comics, animation films, and games is understudied. This case study based descriptive qualitative study aims at exploring and investigating the phenomenon and how this adaptation is exercised. This study employs Siddharthan’s text simplification, Genette’s hypertextuality, Nikolajeva’s Barthesian proairetic decoding for younger audiences, and Huizinga’s play-function and play-mood to address the language aspects of ludic adaptation, Aarseth’s ergodic literature and Sander’s adaptation to address the literary aspects, and Rajewsky’s intermediality to address the medial aspects. Drawing upon the theories and employing Spradleyan analysis, we argue that adaptation for younger audiences is best termed ludic adaptation, an adaptation aimed at establishing a playful communication involving textual, visual, and operative adjustments for younger audiences through transmodalization, transstylization, and transformation of the source texts. In adapting the apps, comics, animation films, and games into their simplified versions, the adapters employ what we call as babyfication, chibification, bambification, and cherubification. Scholars of language and literary studies might apply ludic adaptation to reveal how adaptation for younger audiences is carried out. App, comic, animation film, and game adaptation practitioners might employ ludic adaptation as a guideline in their process of adapting these literary texts

Animation · Art · Comics · Literature · Visual arts · Authorship Attribution and Profiling · History · Psychology · Shakespeare, Adaptation, and Literary Criticism

  • Nothing Stays the Same

    Open Access•SF Luthfie Arguby Purnomo, SF Luthfie Arguby Purnomo SF Luthfie Arguby Purnomo…•Wacana Seni•2023

  • Transadapting fable into a parable for Indonesian Muslim children

    Open Access•SF Luthfie Arguby Purnomo, Lilik Untari et al.•Indonesian Journal of Applied…•2022

  • Intermediality, Intertextuality, and Remediation

    Irina O Rajewsky•Intermédialités Histoire et…•2011

  • Man, Play and Games

    Roger Caillois•Man, Play and Games•1961

  • The translation of cinematic discourse and the question of character equivalence in Talk to me

    Peter R Petrucci, Peter Petrucci•Multilingua•2012

  • Homo ludens

    Johan Huizinga•Homo Ludens•2008

  • Universal Tendencies in the Semantics of the Diminutive

    Daniel Jurafsky•Language•1996

Unique citing works2
Citations per year0.5
Citation span2022 - 2023 (2)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 2

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