SF Lukfianka Sanjaya Purnama
Biographic Data
| ID | 6912862 |
|---|---|
| NAME | SF Lukfianka Sanjaya Purnama |
| GIVEN NAMES | SF Lukfianka Sanjaya |
| FAMILY NAME | Purnama |
| SIGNATURE | PURNAMA S L S |
| AFFILIATIONS | UIN Raden Mas Said Surakarta |
| ORCID | 0000-0001-5142-9251 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Ludic pitch
Pitches of Shark Tank, an award-winning American investment reality show, offer the viewers a unique way of pitching their brands and products. We call it a ludic pitch. To indicate that this unique pitch requires a neologism, we employed the theories of market pitching discourse by Sherry, brand name’s association by Meyers-Levi, self-reference by Bartlett, language play by Crystal, and mnemonology by Whorten and Hunt. We argue that this type of…
Ludic Taunting
Studies on taunting in video game context tend to mull over around how players taunt other players via online chat features. Studies on how taunting works in games with in-game taunt features are under investigated. Examining twenty-seven gamestory-wise and gameplay-wise games, we argue, through this sociolinguistic study, that taunting designed for game characters is better termed ludic taunting since it has different functions from that of taun…
Transadapting fable into a parable for Indonesian Muslim children
The demand for domestication and localization of children’s literature compels translators to not only translate the texts but also transadapt them. Significant problems arise when the texts have to fit the cultures and religions of the target users. This qualitative study attempts to address this issue. Gathering teachers of Taman Pendidikan Al Qur’an (TPQ) or Qur’an study club for Muslim children in the Greater Boyolali area of Indonesia, child…
Ludic Adaptation
Studies on adaptation for younger audiences tend to mull over around the film adaptation of children classics. Adaptation of textual, visual, and operative elements for younger audiences in the context of literary texts with ergodicity like apps, comics, animation films, and games is understudied. This case study based descriptive qualitative study aims at exploring and investigating the phenomenon and how this adaptation is exercised. This study…
The Cultural Significance and Islamic Values of Gugon Tuhon
This research focused on studying gugon tuhon in Surakarta and its relation to Islamic values. The gugon tuhon was related to the marriage cycle, pregnancy cycle, and children family education. The data were obtained through interviewing the Javanese society in Surakarta area. It employed an interactive analysis with the cultural interpretation relevant to Islamic values. The result indicates that some gugon tuhon in the marriage include prohibit…
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The Cultural Significance and Islamic Values of Gugon Tuhon
This research focused on studying gugon tuhon in Surakarta and its relation to Islamic values. The gugon tuhon was related to the marriage cycle, pregnancy cycle, and children family education. The data were obtained through interviewing the Javanese society in Surakarta area. It employed an interactive analysis with the cultural interpretation relevant to Islamic values. The result indicates that some gugon tuhon in the marriage include prohibit…
Ludic Adaptation
Studies on adaptation for younger audiences tend to mull over around the film adaptation of children classics. Adaptation of textual, visual, and operative elements for younger audiences in the context of literary texts with ergodicity like apps, comics, animation films, and games is understudied. This case study based descriptive qualitative study aims at exploring and investigating the phenomenon and how this adaptation is exercised. This study…
Ludic Taunting
Studies on taunting in video game context tend to mull over around how players taunt other players via online chat features. Studies on how taunting works in games with in-game taunt features are under investigated. Examining twenty-seven gamestory-wise and gameplay-wise games, we argue, through this sociolinguistic study, that taunting designed for game characters is better termed ludic taunting since it has different functions from that of taun…
Transadapting fable into a parable for Indonesian Muslim children
The demand for domestication and localization of children’s literature compels translators to not only translate the texts but also transadapt them. Significant problems arise when the texts have to fit the cultures and religions of the target users. This qualitative study attempts to address this issue. Gathering teachers of Taman Pendidikan Al Qur’an (TPQ) or Qur’an study club for Muslim children in the Greater Boyolali area of Indonesia, child…
Ludic pitch
Pitches of Shark Tank, an award-winning American investment reality show, offer the viewers a unique way of pitching their brands and products. We call it a ludic pitch. To indicate that this unique pitch requires a neologism, we employed the theories of market pitching discourse by Sherry, brand name’s association by Meyers-Levi, self-reference by Bartlett, language play by Crystal, and mnemonology by Whorten and Hunt. We argue that this type of…
Art (4 works) · Literature (3 works) · Psychology (3 works) · Computer Science (2 works) · Narrative (2 works) · Philosophy (2 works) · Sociology (2 works) · Advanced Text Analysis Techniques (1 work) · Animation (1 work) · Artificial Intelligence (1 work)