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Nothing Stays the Same

A Typology of Markers and Functions of Reimagination

Bibliographic Data

ID21771329
AuthorsSF Luthfie Arguby Purnomo (0000-0001-7411-6215, UIN Raden Mas Said Surakarta), SF Luthfie Arguby Purnomo SF Luthfie Arguby Purnomo, Wildi Adila (0000-0002-1445-5482, UIN Raden Mas Said Surakarta), Wildi Adila Wildi Adila, Shabrina An Adzhani (UIN Raden Mas Said Surakarta), Shabrina An Adzhani Shabrina An Adzhani
Year2023
Volume22
Publication date2023-09-29
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueWacana Seni (JOURNAL)
Journal identifiersISSN: 1675-3410 • E-ISSN: 2180-4311
PublisherUniversiti Sains Malaysia (PUBLISHER • MY)
DOI10.21315/ws2023.22.5
OpenAlexW4387183072
LanguageEN
References cited5

Reimagination has become a common practice in milking the revenues of comics, animated films, films, and games that experienced a past glory. However, the discussions over reimagination specifically on its markers and a typology of functions remain under investigated. In response to this gap, we investigated 31 reimagined titles from comics, animated films, films, and games by implementing the theories of space and place reimagination by Richardson (2012), the death of the reader by Gray, Sandvoss, and Harrington (2007), transtylisation by Genette (1997), and narrative identity by Ricoeur (1991). The findings indicate that reimagined works have two shared markers namely mutation and presentness on the textual, visual, and operative elements of the works. Mutation deals with the alterations of the three elements while preserving the core narrative identity of the works while presentness refers to the adjustment of the three elements in chronospatial context of the present time. The investigated works also indicate that six reimagination functions could be formulated. Those functions are stylistic, ludic, methectic, medial, branding, and cultural reimaginations

Aesthetics · Art · Boredom · Comics · Epistemology · Glory · Literature · Narrative · Nothing · Physics · Sociology · Typology · Anthropology · Creativity in Education and Neuroscience · History · Language, Metaphor, and Cognition · Narrative Theory and Analysis · Philosophy

  • Ludic Adaptation

    Open Access•SF Luthfie Arguby Purnomo, Lilik Untari et al.•GEMA Online Journal of Language…•2021

  • Narrative Identity

    Paul Ricoeur•Philosophy Today•1991

  • The Japanese settler unconscious

    Zachary Samuel Gottesman•Settler Colonial Studies•2020

  • Triple Consciousness

    Open Access•Nahum Welang•Open Cultural Studies•2018

  • Gamifying place, reimagining publicness

    Open Access•Orlando Woods•Media Culture & Society•2020

Citation velocityhistorical
Highly citedNo

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Open DOIOpen Access
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