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Line Reichelt Føreland

Biographic Data

ID6914023
NAMELine Reichelt Føreland
GIVEN NAMESLine Reichelt
FAMILY NAMEFøreland
SIGNATUREFØRELAND L R
AFFILIATIONSUniversity of Agder
ORCID0000-0002-9668-3373
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Building Indigenous Futures with Minecraft

    Open Access•Lemet Máhtte Eira Sara, Rauni Äärelä-Vihriälä et al.•ARTICLE•Journal on Ethnopolitics and…•2025

    Throughout the 21st century, digital gaming environments have been widely used in Nordic education to engage students, deepen learning across subjects, foster social skills, and promote 21st-century digital literacy. In Sámi education, however, the use of digital games is primarily constrained by the limited availability of games in the Sámi languages, Sámi-specific content in existing games, and the usability of these games in Sámi language educ…

  • Developing computational thinking skills in higher education through peer reflection on robotics and programming exercises with Bee-Bots, Lego Mindstorms EV3 and Minecraft Education

    Open Access•Satu-Maarit Korte, Minna Körkkö et al.•ARTICLE•Learning Culture and Social…•2025

  • Exploring the Use of Minecraft in Sámi Teacher Education

    Open Access•Line Reichelt Føreland, Rauni Äärelä-Vihriälä•ARTICLE•Genealogy•2024•References: 9

    This article explores the integration of digital games, specifically Minecraft, within Sámi educational contexts. The qualitative case study was based on a development project in Sámi teacher education, exploring key aspects highlighted by pre-service teachers when using Minecraft during their practice periods with primary school children. Given the significant role teachers play in instructional organisation, this article aims to identify specif…

No prominent works on this page.

  • Exploring the Use of Minecraft in Sámi Teacher Education

    Open Access•Line Reichelt Føreland, Rauni Äärelä-Vihriälä•ARTICLE•Genealogy•2024•References: 9

    This article explores the integration of digital games, specifically Minecraft, within Sámi educational contexts. The qualitative case study was based on a development project in Sámi teacher education, exploring key aspects highlighted by pre-service teachers when using Minecraft during their practice periods with primary school children. Given the significant role teachers play in instructional organisation, this article aims to identify specif…

  • Building Indigenous Futures with Minecraft

    Open Access•Lemet Máhtte Eira Sara, Rauni Äärelä-Vihriälä et al.•ARTICLE•Journal on Ethnopolitics and…•2025

    Throughout the 21st century, digital gaming environments have been widely used in Nordic education to engage students, deepen learning across subjects, foster social skills, and promote 21st-century digital literacy. In Sámi education, however, the use of digital games is primarily constrained by the limited availability of games in the Sámi languages, Sámi-specific content in existing games, and the usability of these games in Sámi language educ…

  • Developing computational thinking skills in higher education through peer reflection on robotics and programming exercises with Bee-Bots, Lego Mindstorms EV3 and Minecraft Education

    Open Access•Satu-Maarit Korte, Minna Körkkö et al.•ARTICLE•Learning Culture and Social…•2025

Educator Training and Historical Pedagogy (2 works) · Animal and Plant Science Education (1 work) · Digital content (1 work) · Education and Critical Thinking Development (1 work) · Educational Research and Pedagogy (1 work) · Futures contract (1 work) · Global Education and Multiculturalism (1 work) · Indigenous (1 work) · Indigenous Education (1 work) · Mathematics education (1 work)

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