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Developing computational thinking skills in higher education through peer reflection on robotics and programming exercises with Bee-Bots, Lego Mindstorms EV3 and Minecraft Education

Bibliographic Data

ID21227853
AuthorsSatu-Maarit Korte (0000-0001-9768-3431), Minna Körkkö (0000-0002-4248-1434), Line Reichelt Føreland (0000-0002-9668-3373)
Year2025
Volume55
Pages100947
Publication date2025-12-01
Open AccessYes
TypeARTICLE
VenueLearning Culture and Social Interaction (JOURNAL)
Journal identifiersISSN: 2210-6561 • E-ISSN: 2210-657X
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.lcsi.2025.100947
LanguageEN
References cited30
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    Open Access•Eka Bilanti, Endang Susilawati et al.•IDEAS Journal on English Language…•2022

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    Open Access•Charoula Angeli, Nicos Valanides•Computers in Human Behavior•2020

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    Open Access•Xiaodan Tang, Yue Yin et al.•Computers & Education•2020

  • Effects of a teacher development program on teachers' knowledge and collaborative engagement, and students' achievement in computational thinking concepts

    Open Access•Siu Cheung Kong, Ming Lai•British Journal of Educational…•2023

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    Open Access•Qing Li•Human Behavior and Emerging…•2021

  • What is the metaverse? Definitions, technologies and the community of inquiry

    Open Access•Davy Tsz Kit Ng•Australasian Journal of…•2022

  • Computational Thinking in K–12

    Open Access•Shuchi Grover, Roy Pea•Educational Researcher•2013

Highly citedNo

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