Developing computational thinking skills in higher education through peer reflection on robotics and programming exercises with Bee-Bots, Lego Mindstorms EV3 and Minecraft Education
Bibliographic Data
| ID | 21227853 |
|---|---|
| Authors | Satu-Maarit Korte (0000-0001-9768-3431), Minna Körkkö (0000-0002-4248-1434), Line Reichelt Føreland (0000-0002-9668-3373) |
| Year | 2025 |
| Volume | 55 |
| Pages | 100947 |
| Publication date | 2025-12-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Learning Culture and Social Interaction (JOURNAL) |
| Journal identifiers | ISSN: 2210-6561 • E-ISSN: 2210-657X |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.lcsi.2025.100947 |
| Language | EN |
| References cited | 30 |
Computation and Computational Thinking
Using Robotics and Game Design to Enhance Children’s Self-Efficacy, STEM Attitudes, and Computational Thinking Skills
Computational thinking and thinking about computing
Computational Thinking in Elementary and Secondary Teacher Education
Developing a Minecraft Adventure Map to Support Eleventh Grade Senior High School Students’ Vocabulary Learning
Developing young children's computational thinking with educational robotics
Assessing computational thinking
Effects of a teacher development program on teachers' knowledge and collaborative engagement, and students' achievement in computational thinking concepts
Computational thinking and teacher education
What is the metaverse? Definitions, technologies and the community of inquiry
Computational Thinking in K–12
| Highly cited | No |
|---|