Giorgio P De-Marchis
Biographic Data
| ID | 6925920 |
|---|---|
| NAME | Giorgio P De-Marchis |
| GIVEN NAMES | Giorgio P |
| FAMILY NAME | De-Marchis |
| SIGNATURE | DE-MARCHIS G P |
| AFFILIATIONS | Universidad Complutense de Madrid |
| ORCID | 0000-0001-9217-3141 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Creativity Studies Within the European Union
Creativity represents a young and promising academic field of research. Over the last 20 years, creativity publications have been steadily increasing in number. Of the 20 most all-time prolific creativity scholars in the European Union (EU), only one has retired. The present paper aims at mapping the EU creativity research. We analyzed over 12,000 Web of Science records dated back to 1968 until December 2020, using two bibliometric tools, SciMAT …
Redefining in-game advertising
A precise definition of concepts is a fundamental pillar for constructing valid and reliable knowledge. Consistency in terminology is essential in order to use a common conceptual framework, avoid ambiguities, and facilitate comparability of studies. Following PRISMA guidelines, we ran a systematic literature review searching in Scopus and Web of science databases to identify and analyze the definitions of in-game advertising (IGA). Also, we ran …
Capítulo 6. Con la creatividad por las nubes
El pensamiento crítico y la creatividad son útiles para la solución de problemas. En un mundo cambiante, dichas capacidades son esenciales. Por ello, los planes educativos deben tener en cuenta el desarrollo de competencias como el pensamiento crítico y la creatividad. Uno de los cambios que se está produciendo es que la docencia se está moviendo hacia un entorno en línea (aka, online) como un espacio de encuentro cómodo, y hacia la nube (aka, cl…
Three personality facets can relate to increased academic output
Uses and gratifications of multiscreen news consumption among Spanish youth
This paper aims to describe how Spanish youth use multiscreen in a news search context, and what are the gratifications they obtain through this multichannel model. A survey was responded by a panel of 441 individuals representative of the national population in an 18-35 age range. Five gratifications were found: the desire to obtain “information in real time,” “social interaction,” “comprehension,” “leisure,” and “habit.” The desire to obtain “i…
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Uses and gratifications of multiscreen news consumption among Spanish youth
This paper aims to describe how Spanish youth use multiscreen in a news search context, and what are the gratifications they obtain through this multichannel model. A survey was responded by a panel of 441 individuals representative of the national population in an 18-35 age range. Five gratifications were found: the desire to obtain “information in real time,” “social interaction,” “comprehension,” “leisure,” and “habit.” The desire to obtain “i…
Capítulo 6. Con la creatividad por las nubes
El pensamiento crítico y la creatividad son útiles para la solución de problemas. En un mundo cambiante, dichas capacidades son esenciales. Por ello, los planes educativos deben tener en cuenta el desarrollo de competencias como el pensamiento crítico y la creatividad. Uno de los cambios que se está produciendo es que la docencia se está moviendo hacia un entorno en línea (aka, online) como un espacio de encuentro cómodo, y hacia la nube (aka, cl…
Three personality facets can relate to increased academic output
Creativity Studies Within the European Union
Creativity represents a young and promising academic field of research. Over the last 20 years, creativity publications have been steadily increasing in number. Of the 20 most all-time prolific creativity scholars in the European Union (EU), only one has retired. The present paper aims at mapping the EU creativity research. We analyzed over 12,000 Web of Science records dated back to 1968 until December 2020, using two bibliometric tools, SciMAT …
Redefining in-game advertising
A precise definition of concepts is a fundamental pillar for constructing valid and reliable knowledge. Consistency in terminology is essential in order to use a common conceptual framework, avoid ambiguities, and facilitate comparability of studies. Following PRISMA guidelines, we ran a systematic literature review searching in Scopus and Web of science databases to identify and analyze the definitions of in-game advertising (IGA). Also, we ran …
Psychology (4 works) · Computer Science (3 works) · Social Psychology (3 works) · Business (2 works) · Creativity (2 works) · Creativity in Education and Neuroscience (2 works) · Digital Marketing and Social Media (2 works) · Political science (2 works) · Social science (2 works) · Sociology (2 works)