Harri Oinas‐Kukkonen
Biographic Data
| ID | 6931608 |
|---|---|
| NAME | Harri Oinas‐Kukkonen |
| GIVEN NAMES | Harri |
| FAMILY NAME | Oinas‐Kukkonen |
| SIGNATURE | KUKKONEN H O |
| AFFILIATIONS | University of Oulu |
| ORCID | 0000-0002-1442-0562 |
| VERIFIED | Yes |
| TOTAL WORKS | 14 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 14 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2008 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Designing to promote compliance
Prompts are integral to persuasive systems. However, their differential effectiveness in driving compliance remains underexplored. This study examined how visual-text versus verbal-audio prompts drive user compliance within a persuasive virtual reality environment (PVRE). Using a randomised controlled trial, participants were assigned to either a control group (received visual-text prompts, n = 130) or an intervention group (received audio-verbal…
Enhancing the perceived effectiveness of health behaviour change support systems through transparency in persuasive systems design
Behaviour change support systems (BCSS) have received considerable attention owing to their design features that foster healthy habits and promote sustainable behavioural changes. Transformative in nature, BCSS deliberately seeks to intentionally prompt a user’s rational behavioural changes. Systems transparency is a vital underlying element in the ethical design of systems aimed at supporting behaviour change. This research investigates the role…
Persuasive software features as antecedents to perceived compliance within physical activity behavior change support systems
Although behavior change support systems (BCSS) have the potential to improve compliance using persuasive software features, there is a dearth of empirical evidence on how these features impact perceived compliance. This study aimed to investigate how and to what extent the persuasiv systems design (PSD) principles in physical activity BCSS influence perceived compliance. Quantitative data from 403 participants (165 users and 238 prospective user…
Effective interventions and features for coronary heart disease
Systems designed with persuasive software features can influence users to adopt attitudes and/or behaviours that contribute to better health outcomes. Studies on Coronary Heart Disease (CHD) interventions have shown how they can be used to support lifestyle changes. Meta-analytic reviews of randomised controlled trials (RCTs) are needed to appraise, summarise, and show their effects on health. To this end, we investigated the effectiveness of dig…
Susceptibility to social influence strategies and persuasive system design
Cialdini’s six principles of influence are commercially used but less common to encourage healthy behaviors. This study examines how these influence strategies relate to the persuasive systems design (PSD) model constructs implemented in commercial mobile fitness applications. Our research questions address whether susceptibility to influence strategies strengthen the relationships between persuasive constructs and, if so, which strategies and so…
G and 6G Broadband Cellular Network Technologies as Enablers of New Avenues for Behavioral Influence with Examples from Reduced Rural-Urban Digital Divide
Two of the key information technologies with very high expectations to change our contemporary society are the fifth generation broadband cellular network technologies, which are already emerging to markets, and the foreseen sixth generation broadband cellular network technologies currently under research and development. The core promise of these next generation technologies lies especially in lower latency for providing users feedback on their …
The effects of counseling via a smartphone application on microentrepreneurs’ work ability and work recovery
Aiding Users in Green Is Adoption With Persuasive Systems Design
Green information systems (IS) is a research domain that contributes to finding solutions for fostering environmental behavior in individuals, organizations, and communities. So far, researching Green IS for individual users has been less abundant and requires more insight. Users’ engagement with technologies start from adoption. Green IS challenges users to modify their lifestyles in order to achieve sustainable behavior patterns. This article i…
ACT for sleep - Internet-delivered self-help ACT for sub-clinical and clinical insomnia
Persuasive Technology
Persuading to Reflect
Mobile applications and self-tracking devices help us to maintain health and support our goals in changing our behaviors. Most of these tools aim to increase our self-knowledge by providing information upon which to reflect. However, merely spending time reflecting does not always lead to insightful outcomes. In this study surveying users of mobile health and fitness applications (N = 147), we have used structural equation modeling to explore the…
Humanizing the Web
Offers a vivid description of the ongoing transformation of the web into something that is widely recognized and that will have an enormous impact on how people work and live their lives in the future
Persuasive Systems Design
A growing number of information technology systems and services are being developed to change users’ attitudes or behavior or both. Despite the fact that attitudinal theories from social psychology have been quite extensively applied to the study of user intentions and behavior, these theories have been developed for predicting user acceptance of the information technology rather than for providing systematic analysis and design methods for devel…
Persuasive Technology
G and 6G Broadband Cellular Network Technologies as Enablers of New Avenues for Behavioral Influence with Examples from Reduced Rural-Urban Digital Divide
Two of the key information technologies with very high expectations to change our contemporary society are the fifth generation broadband cellular network technologies, which are already emerging to markets, and the foreseen sixth generation broadband cellular network technologies currently under research and development. The core promise of these next generation technologies lies especially in lower latency for providing users feedback on their …
Persuasive Technology
Persuasive Systems Design
A growing number of information technology systems and services are being developed to change users’ attitudes or behavior or both. Despite the fact that attitudinal theories from social psychology have been quite extensively applied to the study of user intentions and behavior, these theories have been developed for predicting user acceptance of the information technology rather than for providing systematic analysis and design methods for devel…
Humanizing the Web
Offers a vivid description of the ongoing transformation of the web into something that is widely recognized and that will have an enormous impact on how people work and live their lives in the future
Persuasive Technology
Persuading to Reflect
Mobile applications and self-tracking devices help us to maintain health and support our goals in changing our behaviors. Most of these tools aim to increase our self-knowledge by providing information upon which to reflect. However, merely spending time reflecting does not always lead to insightful outcomes. In this study surveying users of mobile health and fitness applications (N = 147), we have used structural equation modeling to explore the…
ACT for sleep - Internet-delivered self-help ACT for sub-clinical and clinical insomnia
The effects of counseling via a smartphone application on microentrepreneurs’ work ability and work recovery
Aiding Users in Green Is Adoption With Persuasive Systems Design
Green information systems (IS) is a research domain that contributes to finding solutions for fostering environmental behavior in individuals, organizations, and communities. So far, researching Green IS for individual users has been less abundant and requires more insight. Users’ engagement with technologies start from adoption. Green IS challenges users to modify their lifestyles in order to achieve sustainable behavior patterns. This article i…
G and 6G Broadband Cellular Network Technologies as Enablers of New Avenues for Behavioral Influence with Examples from Reduced Rural-Urban Digital Divide
Two of the key information technologies with very high expectations to change our contemporary society are the fifth generation broadband cellular network technologies, which are already emerging to markets, and the foreseen sixth generation broadband cellular network technologies currently under research and development. The core promise of these next generation technologies lies especially in lower latency for providing users feedback on their …
Susceptibility to social influence strategies and persuasive system design
Cialdini’s six principles of influence are commercially used but less common to encourage healthy behaviors. This study examines how these influence strategies relate to the persuasive systems design (PSD) model constructs implemented in commercial mobile fitness applications. Our research questions address whether susceptibility to influence strategies strengthen the relationships between persuasive constructs and, if so, which strategies and so…
Effective interventions and features for coronary heart disease
Systems designed with persuasive software features can influence users to adopt attitudes and/or behaviours that contribute to better health outcomes. Studies on Coronary Heart Disease (CHD) interventions have shown how they can be used to support lifestyle changes. Meta-analytic reviews of randomised controlled trials (RCTs) are needed to appraise, summarise, and show their effects on health. To this end, we investigated the effectiveness of dig…
Persuasive software features as antecedents to perceived compliance within physical activity behavior change support systems
Although behavior change support systems (BCSS) have the potential to improve compliance using persuasive software features, there is a dearth of empirical evidence on how these features impact perceived compliance. This study aimed to investigate how and to what extent the persuasiv systems design (PSD) principles in physical activity BCSS influence perceived compliance. Quantitative data from 403 participants (165 users and 238 prospective user…
Designing to promote compliance
Prompts are integral to persuasive systems. However, their differential effectiveness in driving compliance remains underexplored. This study examined how visual-text versus verbal-audio prompts drive user compliance within a persuasive virtual reality environment (PVRE). Using a randomised controlled trial, participants were assigned to either a control group (received visual-text prompts, n = 130) or an intervention group (received audio-verbal…
Enhancing the perceived effectiveness of health behaviour change support systems through transparency in persuasive systems design
Behaviour change support systems (BCSS) have received considerable attention owing to their design features that foster healthy habits and promote sustainable behavioural changes. Transformative in nature, BCSS deliberately seeks to intentionally prompt a user’s rational behavioural changes. Systems transparency is a vital underlying element in the ethical design of systems aimed at supporting behaviour change. This research investigates the role…
Computer Science (8 works) · Psychology (8 works) · Innovative Human-Technology Interaction (6 works) · Behavioral Health and Interventions (5 works) · Social Psychology (5 works) · Digital Mental Health Interventions (4 works) · Persuasion (4 works) · Persuasive Technology (4 works) · Digital Marketing and Social Media (3 works) · Human–computer interaction (3 works)