Christodoulos Ringas
Biographic Data
| ID | 6941267 |
|---|---|
| NAME | Christodoulos Ringas |
| GIVEN NAMES | Christodoulos |
| FAMILY NAME | Ringas |
| SIGNATURE | RINGAS C |
| AFFILIATIONS | Piraeus Bank |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 3 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Valorising Traditional Crafts
Traditional craft practices face growing marginalization under industrialization yet remain central to cultural heritage and community identity. The Horizon Europe project CRAEFT addresses this through a Valorization Pilot, applying digital technologies across four dimensions: cultural experiences, games, retail support, and maker-oriented activities. The pilot adopted the Europeana Impact Framework, built on the Balanced Value Impact Model, to s…
Traditional Craft Training and Demonstration in Museums
This work regards the representation of handicrafts for craft training and demonstration in the environment of an ethnographic heritage museum. The craft of mastic cultivation is chosen as a use case. This paper presents the process of representation and presentation of this craft, following an articulated pipeline approach for data collection, annotation, and semantic representation. The outcomes were used to implement an exhibition that targets…
Supporting Sign Language Narrations in the Museum
The accessibility of Cultural Heritage content for the diverse user population visiting Cultural Heritage Institutions and accessing content online has not been thoroughly discussed. Considering the penetration of new digital media in such physical and virtual spaces, lack of accessibility may result in the exclusion of a large user population. To overcome such emerging barriers, this paper proposes a cost-effective methodology for the implementa…
Supporting Sign Language Narrations in the Museum
The accessibility of Cultural Heritage content for the diverse user population visiting Cultural Heritage Institutions and accessing content online has not been thoroughly discussed. Considering the penetration of new digital media in such physical and virtual spaces, lack of accessibility may result in the exclusion of a large user population. To overcome such emerging barriers, this paper proposes a cost-effective methodology for the implementa…
Traditional Craft Training and Demonstration in Museums
This work regards the representation of handicrafts for craft training and demonstration in the environment of an ethnographic heritage museum. The craft of mastic cultivation is chosen as a use case. This paper presents the process of representation and presentation of this craft, following an articulated pipeline approach for data collection, annotation, and semantic representation. The outcomes were used to implement an exhibition that targets…
Supporting Sign Language Narrations in the Museum
The accessibility of Cultural Heritage content for the diverse user population visiting Cultural Heritage Institutions and accessing content online has not been thoroughly discussed. Considering the penetration of new digital media in such physical and virtual spaces, lack of accessibility may result in the exclusion of a large user population. To overcome such emerging barriers, this paper proposes a cost-effective methodology for the implementa…
Traditional Craft Training and Demonstration in Museums
This work regards the representation of handicrafts for craft training and demonstration in the environment of an ethnographic heritage museum. The craft of mastic cultivation is chosen as a use case. This paper presents the process of representation and presentation of this craft, following an articulated pipeline approach for data collection, annotation, and semantic representation. The outcomes were used to implement an exhibition that targets…
Valorising Traditional Crafts
Traditional craft practices face growing marginalization under industrialization yet remain central to cultural heritage and community identity. The Horizon Europe project CRAEFT addresses this through a Valorization Pilot, applying digital technologies across four dimensions: cultural experiences, games, retail support, and maker-oriented activities. The pilot adopted the Europeana Impact Framework, built on the Balanced Value Impact Model, to s…
Computer Science (2 works) · Context (archaeology (2 works) · Cultural heritage (2 works) · Multimedia (2 works) · Museums and Cultural Heritage (2 works) · Sociology (2 works) · Animation (1 work) · Annotation (1 work) · Anthropology (1 work) · Archaeology (1 work)