Supporting Sign Language Narrations in the Museum
Bibliographic Data
| ID | 13125237 |
|---|---|
| Authors | Nikolaos Partarakis (0000-0003-0497-7348, FORTH Institute of Computer Science, corresponding author), Xenophon Zabulis (0000-0002-1520-4327, FORTH Institute of Computer Science), Michalis Foukarakis (FORTH Institute of Computer Science), Mirοdanthi Moutsaki (FORTH Institute of Computer Science), Emmanouil Zidianakis (0000-0001-9663-1242, FORTH Institute of Computer Science), Andreas Patakos (FORTH Institute of Computer Science), Ilia Adami (FORTH Institute of Computer Science), Danae Kaplanidi (0000-0001-5991-7516, Piraeus Bank), Christodoulos Ringas (Piraeus Bank), Eleana Tasiopoulou (Piraeus Bank) |
| Year | 2021 |
| Volume | 5 |
| Issue | 1 |
| Pages | 1-20 |
| Publication date | 2021-12-21 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Heritage (JOURNAL) |
| Journal identifiers | ISSN: 2571-9408 • E-ISSN: 2571-9408 |
| Publisher | MDPI AG (PUBLISHER • IT) |
| DOI | 10.3390/heritage5010001 |
| OpenAlex | W4200028239 |
| Language | EN |
| Citations received | 5 |
| References cited | 43 |
The accessibility of Cultural Heritage content for the diverse user population visiting Cultural Heritage Institutions and accessing content online has not been thoroughly discussed. Considering the penetration of new digital media in such physical and virtual spaces, lack of accessibility may result in the exclusion of a large user population. To overcome such emerging barriers, this paper proposes a cost-effective methodology for the implementation of Virtual Humans, which are capable of narrating content in a universally accessible form and acting as virtual storytellers in the context of online and on-site CH experiences. The methodology is rooted in advances in motion capture technologies and Virtual Human implementation, animation, and multi-device rendering. This methodology is employed in the context of a museum installation at the Chios Mastic Museum where VHs are presenting the industrial process of mastic processing for chewing gum production
Animation · Computer graphics (images · Context (archaeology · Cultural heritage · Geography · Multimedia · Population · Rendering (computer graphics · Sociology · World Wide Web · Computer Science · Hand Gesture Recognition Systems · Human Motion and Animation · Human Pose and Action Recognition
From Memory to Reality
Ethics and Policy Challenges in the Digitization of Cultural Heritage
Multimodal Narratives for the Presentation of Silk Heritage in the Museum
Evaluating the Impact of XR on User Experience in the Tomato Industrial Museum “D. Nomikos”
Covid-19 and the economic sustainability of Italian museums
| Citations per year | 1.25 |
|---|---|
| Citation span | 2022 - 2026 (5) |
| Highly cited | No |