Giuseppe Città
Biographic Data
| ID | 6942045 |
|---|---|
| NAME | Giuseppe Città |
| GIVEN NAMES | Giuseppe |
| FAMILY NAME | Città |
| SIGNATURE | CITTÀ G |
| AFFILIATIONS | National Research Council |
| ORCID | 0000-0002-6090-0276 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Multidisciplinary Education Pathways to Attract High School Students Toward Research and Science
This study reports the design, implementation, and descriptive evaluation of “Codici del Futuro”, a STEM-oriented education pathway developed by the Italian National Research Council (CNR) to promote students’ interest in science and awareness of research-related careers and addressed to local high school students. The programme involved 167 high school students organised in 10 groups and combined an orientation session with hands-on workshops de…
Authenticity in Interactive Experiences
Building on our previous work presented at the Eurographics GCH conference, this paper further explores the characteristics of an “authentic experience”, developing a framework that can be applied to the development of XR and hybrid applications in the field of cultural heritage. While recognising the broader concept of authenticity, we have not focused on an in-depth analysis of it. Instead, we focus specifically on “authentic experiences”. Here…
Do we still need teachers? Navigating the paradigm shift of the teacher's role in the AI era
Through a systematic analysis of the literature, this study analyzes the change in the teacher's role triggered by the integration of AI into educational systems. The picture offered by the systematic analysis of the literature conducted in this study reveals a less than total awareness of the urgency with which the challenges imposed by AI in the educational field must be addressed. We propose a manifesto to guide the evolution of the teachers' …
A Storytelling Robot Managing Persuasive and Ethical Stances via ACT-R
We present a storytelling robot, controlled via the ACT-R cognitive architecture, able to adopt different persuasive techniques and ethical stances while conversing about some topics concerning COVID-19. The main contribution of the paper consists in the proposal of a needs-driven model that guides and evaluates, during the dialogue, the use (if any) of persuasive techniques available in the agent procedural memory. The portfolio of persuasive te…
Authenticity in Interactive Experiences
Building on our previous work presented at the Eurographics GCH conference, this paper further explores the characteristics of an “authentic experience”, developing a framework that can be applied to the development of XR and hybrid applications in the field of cultural heritage. While recognising the broader concept of authenticity, we have not focused on an in-depth analysis of it. Instead, we focus specifically on “authentic experiences”. Here…
Do we still need teachers? Navigating the paradigm shift of the teacher's role in the AI era
Through a systematic analysis of the literature, this study analyzes the change in the teacher's role triggered by the integration of AI into educational systems. The picture offered by the systematic analysis of the literature conducted in this study reveals a less than total awareness of the urgency with which the challenges imposed by AI in the educational field must be addressed. We propose a manifesto to guide the evolution of the teachers' …
A Storytelling Robot Managing Persuasive and Ethical Stances via ACT-R
We present a storytelling robot, controlled via the ACT-R cognitive architecture, able to adopt different persuasive techniques and ethical stances while conversing about some topics concerning COVID-19. The main contribution of the paper consists in the proposal of a needs-driven model that guides and evaluates, during the dialogue, the use (if any) of persuasive techniques available in the agent procedural memory. The portfolio of persuasive te…
Authenticity in Interactive Experiences
Building on our previous work presented at the Eurographics GCH conference, this paper further explores the characteristics of an “authentic experience”, developing a framework that can be applied to the development of XR and hybrid applications in the field of cultural heritage. While recognising the broader concept of authenticity, we have not focused on an in-depth analysis of it. Instead, we focus specifically on “authentic experiences”. Here…
Multidisciplinary Education Pathways to Attract High School Students Toward Research and Science
This study reports the design, implementation, and descriptive evaluation of “Codici del Futuro”, a STEM-oriented education pathway developed by the Italian National Research Council (CNR) to promote students’ interest in science and awareness of research-related careers and addressed to local high school students. The programme involved 167 high school students organised in 10 groups and combined an orientation session with hands-on workshops de…
Computer Science (3 works) · Engineering (2 works) · Psychology (2 works) · AI in Service Interactions (1 work) · Attention Economy in Education and Business (1 work) · Cognition (1 work) · Cognitive architecture (1 work) · Data science (1 work) · Decision-Making and Behavioral Economics (1 work) · Descriptive research (1 work)