Mimas Ardhianti
Biographic Data
| ID | 6944507 |
|---|---|
| NAME | Mimas Ardhianti |
| GIVEN NAMES | Mimas |
| FAMILY NAME | Ardhianti |
| SIGNATURE | ARDHIANTI M |
| AFFILIATIONS | Universitas PGRI Semarang |
| VERIFIED | No |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
“Padahal kan kamu beda agama sama saya. Kenapa kamu kok ngefans sama saya itu?” How Gus Iqdam Uses Positive Politeness to Build Solidarity in the Multicultural Congregation of Sabilu Taubah
This study examined how Gus Iqdam (GI), a young religious leader in East Java, Indonesia, employs positive politeness strategies to foster solidarity within the multicultural Sabilu Taubah congregation, whose members come from diverse religious, ethnic, and cultural backgrounds. Using a qualitative socio-pragmatic approach informed by Brown and Levinson's (1987) politeness theory, data were collected through direct observation, audiovisual record…
Language ideology of two escapees of Auschwitz-Birkenau camp
The objective of this research is to analyze language ideology in the testimonies of two escapees from the Auschwitz-Birkenau Camp. This study employs a qualitative descriptive approach, oriented towards corpus-based Critical Discourse Analysis (CDA). The research data consist of the 26-page reports of Alfred Wetzler and Rudolf Vrba, which serve as the corpus source. Data collection was carried out to conduct a contrastive analysis of the languag…
Embedding Cultural Heritage in Digital Learning
Strengthening numeracy skills in elementary schools requires contextual, engaging, and culturally-rooted learning innovations. The integration of ethnomathematics and digital technology is a strategic approach to connecting mathematical concepts with students' real-life experiences. This study aims to develop gamified ethnomathematics comics and Augmented Reality (AR) as interactive digital learning media to improve the numeracy skills of element…
Indonesian Netizens' Emotive Language in Responding to YouTube Posts
Indonesian internet users (Netizens) are considered uncivilized in using the internet. The Digital Civility Index (DCI) states that the politeness of Indonesian netizens was ranked 29th out of 32 countries and the worst in Southeast Asia. The uncivility of netizens is closely related to the use of emotive language, so it is necessary to study the use of emotive language by netizens. The emotive language of Indonesian netizens in responding to You…
Tuturan yang berdampak hukum ditinjau dari elemen dan fungsi konteks kultural di media sosial Tik-Tok Indonesia
Penelitian ini bertujuan untuk mendeskripsikan tuturan yang berdampak hukum ditinjau dari elemen dan fungsi kultural di media sosial Tik-Tok Indonesia. Sesuai dengan tujuan tersebut, penelitian ini adalah penelitian deskriptif kualitatif dalam kerangka cyberpragmatic. Penelitian dilakukan di media sosial Tik-Tok Indonesia. Pengambilan data dilakukan melalui tahap-tahap atau langkah-langkah, yakni (1) mengumpulkan data berupa konten-konten di apli…
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Tuturan yang berdampak hukum ditinjau dari elemen dan fungsi konteks kultural di media sosial Tik-Tok Indonesia
Penelitian ini bertujuan untuk mendeskripsikan tuturan yang berdampak hukum ditinjau dari elemen dan fungsi kultural di media sosial Tik-Tok Indonesia. Sesuai dengan tujuan tersebut, penelitian ini adalah penelitian deskriptif kualitatif dalam kerangka cyberpragmatic. Penelitian dilakukan di media sosial Tik-Tok Indonesia. Pengambilan data dilakukan melalui tahap-tahap atau langkah-langkah, yakni (1) mengumpulkan data berupa konten-konten di apli…
Indonesian Netizens' Emotive Language in Responding to YouTube Posts
Indonesian internet users (Netizens) are considered uncivilized in using the internet. The Digital Civility Index (DCI) states that the politeness of Indonesian netizens was ranked 29th out of 32 countries and the worst in Southeast Asia. The uncivility of netizens is closely related to the use of emotive language, so it is necessary to study the use of emotive language by netizens. The emotive language of Indonesian netizens in responding to You…
Language ideology of two escapees of Auschwitz-Birkenau camp
The objective of this research is to analyze language ideology in the testimonies of two escapees from the Auschwitz-Birkenau Camp. This study employs a qualitative descriptive approach, oriented towards corpus-based Critical Discourse Analysis (CDA). The research data consist of the 26-page reports of Alfred Wetzler and Rudolf Vrba, which serve as the corpus source. Data collection was carried out to conduct a contrastive analysis of the languag…
Embedding Cultural Heritage in Digital Learning
Strengthening numeracy skills in elementary schools requires contextual, engaging, and culturally-rooted learning innovations. The integration of ethnomathematics and digital technology is a strategic approach to connecting mathematical concepts with students' real-life experiences. This study aims to develop gamified ethnomathematics comics and Augmented Reality (AR) as interactive digital learning media to improve the numeracy skills of element…
“Padahal kan kamu beda agama sama saya. Kenapa kamu kok ngefans sama saya itu?” How Gus Iqdam Uses Positive Politeness to Build Solidarity in the Multicultural Congregation of Sabilu Taubah
This study examined how Gus Iqdam (GI), a young religious leader in East Java, Indonesia, employs positive politeness strategies to foster solidarity within the multicultural Sabilu Taubah congregation, whose members come from diverse religious, ethnic, and cultural backgrounds. Using a qualitative socio-pragmatic approach informed by Brown and Levinson's (1987) politeness theory, data were collected through direct observation, audiovisual record…
English Language Learning and Teaching (2 works) · Philosophy (2 works) · Anthropology (1 work) · Applied linguistics (1 work) · Asian Studies and History (1 work) · Augmented reality (1 work) · Comics (1 work) · Communication Studies and Media (1 work) · Computer Science (1 work) · Context (archaeology (1 work)