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Ifandi Salim

Biographic Data

ID6955167
NAMEIfandi Salim
GIVEN NAMESIfandi
FAMILY NAMESalim
SIGNATURESALIM I
AFFILIATIONSINTI International University
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2025
H-INDEX0
  • An Advanced Forest Environment Using Augmented Reality and Virtual Reality Technology

    Open Access•Asokan Vasudevan, Ramesh Prabhakaran R et al.•ARTICLE•Journal of Posthumanism•2025

    Virtual reality (VR) and augmented reality (AR), two types of digital games, help improve education in a variety of ways. They support higher-order cognitive learning and immerse students in realistic environments, making them an invaluable addition to traditional classroom teaching techniques. This study aims to give educators a specialized framework for assessing learning of plants, stones and sand etc. using digital games, virtual reality, or …

  • An Advanced Forest Environment Using Augmented Reality and Virtual Reality Technology

    Open Access•Asokan Vasudevan, Ramesh Prabhakaran R et al.•ARTICLE•Journal of Posthumanism•2024

    Virtual reality (VR) and augmented reality (AR), two types of digital games, help improve education in a variety of ways. They support higher-order cognitive learning and immerse students in realistic environments, making them an invaluable addition to traditional classroom teaching techniques. This study aims to give educators a specialized framework for assessing learning of plants, stones and sand etc. using digital games, virtual reality, or …

  • Challenges in implementing educational strategies for women’s career advancement towards advancing SDGs in Malaysia

    Open Access•Sharmila Devi Ramachandaran, Tan Zu Yi et al.•ARTICLE•Journal of Infrastructure Policy…•2024

    The purpose of this study is to identify the key challenges in implementing educational strategies for women’s career advancement in Malaysia’s corporate sector, and to evaluate their impacts on advancing gender equality (SDG 5) and quality education (SDG 4) in the country. The study employs a qualitative phenomenological approach, utilizing the combination of purposive and snowball sampling to conduct in-depth interviews with senior female execu…

No prominent works on this page.

  • An Advanced Forest Environment Using Augmented Reality and Virtual Reality Technology

    Open Access•Asokan Vasudevan, Ramesh Prabhakaran R et al.•ARTICLE•Journal of Posthumanism•2024

    Virtual reality (VR) and augmented reality (AR), two types of digital games, help improve education in a variety of ways. They support higher-order cognitive learning and immerse students in realistic environments, making them an invaluable addition to traditional classroom teaching techniques. This study aims to give educators a specialized framework for assessing learning of plants, stones and sand etc. using digital games, virtual reality, or …

  • Challenges in implementing educational strategies for women’s career advancement towards advancing SDGs in Malaysia

    Open Access•Sharmila Devi Ramachandaran, Tan Zu Yi et al.•ARTICLE•Journal of Infrastructure Policy…•2024

    The purpose of this study is to identify the key challenges in implementing educational strategies for women’s career advancement in Malaysia’s corporate sector, and to evaluate their impacts on advancing gender equality (SDG 5) and quality education (SDG 4) in the country. The study employs a qualitative phenomenological approach, utilizing the combination of purposive and snowball sampling to conduct in-depth interviews with senior female execu…

  • An Advanced Forest Environment Using Augmented Reality and Virtual Reality Technology

    Open Access•Asokan Vasudevan, Ramesh Prabhakaran R et al.•ARTICLE•Journal of Posthumanism•2025

    Virtual reality (VR) and augmented reality (AR), two types of digital games, help improve education in a variety of ways. They support higher-order cognitive learning and immerse students in realistic environments, making them an invaluable addition to traditional classroom teaching techniques. This study aims to give educators a specialized framework for assessing learning of plants, stones and sand etc. using digital games, virtual reality, or …

Augmented reality (2 works) · Augmented Reality Applications (2 works) · Computer Science (2 works) · Computer-mediated reality (2 works) · Human–computer interaction (2 works) · Mixed reality (2 works) · Spatial Cognition and Navigation (2 works) · Virtual reality (2 works) · Virtual Reality Applications and Impacts (2 works) · Career development (1 work)

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