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An Advanced Forest Environment Using Augmented Reality and Virtual Reality Technology

Bibliographic Data

ID23040194
AuthorsAsokan Vasudevan (0000-0002-9866-4045, INTI International University, corresponding author), Ramesh Prabhakaran R (Mizoram University), Suleiman Ibrahim Shelash Mohammad, Sulieman Ibraheem Shelash Al-Hawary (0000-0001-6156-9063, Zarqa University), N Raja (0000-0003-4709-9813, Sathyabama Institute of Science and Technology), Sushilata Devi Mayanglambam (Mizoram University), Premendra Kumar Singh (0000-0002-6627-4560, Sharda University), Anantha Raj A Arokiasamy (0000-0001-9784-6448, INTI International University), Ifandi Salim (INTI International University)
Year2024
Volume4
Issue2
Publication date2024-09-10
Open AccessYes
TypeARTICLE
VenueJournal of Posthumanism (JOURNAL)
Journal identifiersISSN: 2634-3576 • E-ISSN: 2634-3584
PublisherNobel Press Resources (PUBLISHER)
DOI10.63332/joph.v4i2.697
OpenAlexW4413039321
LanguageEN

Virtual reality (VR) and augmented reality (AR), two types of digital games, help improve education in a variety of ways. They support higher-order cognitive learning and immerse students in realistic environments, making them an invaluable addition to traditional classroom teaching techniques. This study aims to give educators a specialized framework for assessing learning of plants, stones and sand etc. using digital games, virtual reality, or augmented reality. This study presents an evaluation of a VR game in forest environment, namely during the game design phase, as an illustration of how evidence-centered design, or ECD, may be used to create and carry out assessments. To provide a structured approach to assessment considerations, it outlines stages and specifies essential components that must be aligned. The study also identifies challenges related to scanning and capturing 3D interior environments, emphasizing issues with misalignment and intricate occlusions. The forest environment is created for a 3D scene to the Unity Hub Application. The live explanation of the module's feature was easily understood by the general people.

Augmented reality · Computer graphics (images) · Computer-mediated reality · Human–computer interaction · Mixed reality · Virtual reality · Augmented Reality Applications · Computer Science · Spatial Cognition and Navigation · Virtual Reality Applications and Impacts

Highly citedNo

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