Chun-Chia Hsu
Biographic Data
| ID | 7124299 |
|---|---|
| NAME | Chun-Chia Hsu |
| GIVEN NAMES | Chun-Chia |
| FAMILY NAME | Hsu |
| SIGNATURE | HSU C |
| AFFILIATIONS | Lunghwa University of Science and Technology |
| VERIFIED | No |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2011 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 0 |
Robot-Assisted Language Learning
This action research created an application system using robots as a tool for training English-language tour guides. It combined artificial intelligence (AI) and virtual reality (VR) technologies to develop content for tours and a 3D VR environment using the AI Unity plug-in for programming. Students learned to orally interact with the robot and act as a guide to various destinations. The qualitative methods included observation, interviews, and …
Cognitive development, self-efficacy, and wearable technology use in a virtual reality language learning environment
Self-regulated mobile game-based English learning in a virtual reality environment
Effect of Visual-Verbal Load and Spatial Compatibility on Stimulus Response
This study examined the effects of visual-verbalload (as measured by a visually presented reading-memory task with three levels) on a visual/auditory stimulus-response task. The three levels of load were defined as follows: "No Load" meant no other stimuli were presented concurrently; "Free Load" meant that a letter (A, B, C, or D) appeared at the same time as the visual or auditory stimulus; and "Force Load" was the same as "Free Load," but the …
No prominent works on this page.
Effect of Visual-Verbal Load and Spatial Compatibility on Stimulus Response
This study examined the effects of visual-verbalload (as measured by a visually presented reading-memory task with three levels) on a visual/auditory stimulus-response task. The three levels of load were defined as follows: "No Load" meant no other stimuli were presented concurrently; "Free Load" meant that a letter (A, B, C, or D) appeared at the same time as the visual or auditory stimulus; and "Force Load" was the same as "Free Load," but the …
Self-regulated mobile game-based English learning in a virtual reality environment
Robot-Assisted Language Learning
This action research created an application system using robots as a tool for training English-language tour guides. It combined artificial intelligence (AI) and virtual reality (VR) technologies to develop content for tours and a 3D VR environment using the AI Unity plug-in for programming. Students learned to orally interact with the robot and act as a guide to various destinations. The qualitative methods included observation, interviews, and …
Cognitive development, self-efficacy, and wearable technology use in a virtual reality language learning environment
Psychology (4 works) · Computer Science (3 works) · Human–computer interaction (3 works) · Virtual reality (3 works) · Cognition (2 works) · Cognitive psychology (2 works) · Educational Games and Gamification (2 works) · Mathematics education (2 works) · Multimedia (2 works) · Virtual Reality Applications and Impacts (2 works)