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Robot-Assisted Language Learning

Integrating Artificial Intelligence and Virtual Reality into English Tour Guide Practice

Bibliographic Data

ID22042342
AuthorsYu-Li Chen (0000-0002-5282-6088, Lunghwa University of Science and Technology, corresponding author), Chun-Chia Hsu (Lunghwa University of Science and Technology), Chih-Yung Lin (Department of Multimedia and Game Science, Lunghwa University of Science and Technology; Taoyuan City 333326, Taiwan), Chih‐Yung Lin (0000-0002-7407-7794, Lunghwa University of Science and Technology), Hsiao-Hui Hsu (Lunghwa University of Science and Technology)
Year2022
Volume12
Issue7
Pages437
Publication date2022-06-24
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueEducation Sciences (JOURNAL)
Journal identifiersISSN: 2227-7102 • E-ISSN: 2227-7102
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci12070437
OpenAlexW4283465309
LanguageEN
Citations received23
References cited41

This action research created an application system using robots as a tool for training English-language tour guides. It combined artificial intelligence (AI) and virtual reality (VR) technologies to develop content for tours and a 3D VR environment using the AI Unity plug-in for programming. Students learned to orally interact with the robot and act as a guide to various destinations. The qualitative methods included observation, interviews, and self-reporting of learning outcomes. Two students voluntarily participated in the study. The intervention lasted for ten weeks. The results indicated the teaching effectiveness of robot-assisted language learning (RALL). The students acknowledged the value of RALL and had positive attitudes toward it. The contextualized VR learning environment increased their motivation and engagement in learning, and students perceived that RALL could help develop autonomy, enhance interaction, and provide an active learning experience. The implications of the study are that RALL has potential and that it provides an alternative learning opportunity for students

Human–computer interaction · Language acquisition · Mathematics education · Multimedia · Robot · Virtual reality · AI in Service Interactions · Computer Science · Psychology · Robotics and Automated Systems · Social Robot Interaction and HRI · Artificial Intelligence

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Unique citing works23
Citations per year5.75
Citation span2022 - 2026 (5)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 22

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