Eric Zhi Feng Liu
Biographic Data
| ID | 7183261 |
|---|---|
| NAME | Eric Zhi Feng Liu |
| GIVEN NAMES | Eric Zhi Feng |
| FAMILY NAME | Liu |
| SIGNATURE | LIU E Z F |
| AFFILIATIONS | National Central University |
| ORCID | 0000-0001-7157-7809 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 7 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2001 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
English Song Lyrics in EFL Underachievers’ Phoneme Categorization
This study examined the effectiveness of teaching phoneme categorization and segmentation to EFL underachievers using songs and rhymes as instructional materials. Two distinct groups of 11th-grade EFL underachievers from Taiwan participated in this quasi-experimental study. The instructional materials consisted of lyrics sourced from online resources of the British Council. The quantitative tool employed in this study was a questionnaire based on…
Strengthening Writing Ability Among Students Learning Chinese as a Second Language Through Creative Thinking Spiral Teaching Strategy
This study investigated the effect of educational board games and the creative thinking spiral teaching strategy (CTSTS) on the learning outcomes of beginner-level Chinese language learners. Two dimensions were measured: learning outcome and writing ability. A total of 82 learners from one university in Taiwan participated in this study. Participants were non-randomly selected using convenience sampling. The participants were divided into the con…
Identifying the Indicators Attracting Users to Online Question and Answer Discussion Forums
In this study we explored the indicators that attract users to engage in online question and answer (Q&A) discussion forums. Our strategy of recruiting users as a source of information to generate user-centered indicators was a new approach. We conducted in-depth interviews with 41 users to gain a perspective on 2 popular online Q&A discussion forums. To establish a theoretical framework, we employed the personal, environmental, and behavioral co…
Technology enabled active learning (Teal) in introductory physics
This study explored the impact of Technology Enabled Active Learning (TEAL) on students learning general physics, focusing on differences between genders and among various achievement levels. A quasi-experimental investigation was conducted on two semesters of courses offered in 2008. Data sources consisted of pre-tests, post-tests, self-report surveys, class observations, and interview data. The test results indicate that the learning gain achie…
Avoiding Internet Addiction when Integrating Digital Games into Teaching
The aim in this study was to integrate the flow experience and instructional design by incorporating digital games into the school curriculum using the following 7 principles: 1) analyze learners, 2) set clear teaching objectives and select appropriate gaming materials, 3) design teaching instructions according to teaching objectives and game content, 4) consider teaching as the primary goal and use games as supplementary tools, 5) make good use …
Student Satisfaction and Self-Efficacy in a Cooperative Robotics Course
In this study, LEGO robotics and cooperative learning were integrated into the design of a course. In the course, preservice teachers had to complete their assignments by cooperating, solving problems, and conducting team discussions. After the course, questionnaires were used to understand the advantages and disadvantages of the design of the robotics course, student satisfaction with the course, and changes of the preservice teachers' confidenc…
Web-based peer review
This study describes an effective web-based learning strategy, peer review, used by 143 computer science undergraduate students in an operating systems class at a Taiwanese university. Peer review, based on social constructivism, can be easily implemented via the authors' well-developed web-based peer review (WPR) system. Through peer review, the authors hope to form an authentic learning environment similar to an academic society in which a rese…
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Web-based peer review
This study describes an effective web-based learning strategy, peer review, used by 143 computer science undergraduate students in an operating systems class at a Taiwanese university. Peer review, based on social constructivism, can be easily implemented via the authors' well-developed web-based peer review (WPR) system. Through peer review, the authors hope to form an authentic learning environment similar to an academic society in which a rese…
Student Satisfaction and Self-Efficacy in a Cooperative Robotics Course
In this study, LEGO robotics and cooperative learning were integrated into the design of a course. In the course, preservice teachers had to complete their assignments by cooperating, solving problems, and conducting team discussions. After the course, questionnaires were used to understand the advantages and disadvantages of the design of the robotics course, student satisfaction with the course, and changes of the preservice teachers' confidenc…
Technology enabled active learning (Teal) in introductory physics
This study explored the impact of Technology Enabled Active Learning (TEAL) on students learning general physics, focusing on differences between genders and among various achievement levels. A quasi-experimental investigation was conducted on two semesters of courses offered in 2008. Data sources consisted of pre-tests, post-tests, self-report surveys, class observations, and interview data. The test results indicate that the learning gain achie…
Avoiding Internet Addiction when Integrating Digital Games into Teaching
The aim in this study was to integrate the flow experience and instructional design by incorporating digital games into the school curriculum using the following 7 principles: 1) analyze learners, 2) set clear teaching objectives and select appropriate gaming materials, 3) design teaching instructions according to teaching objectives and game content, 4) consider teaching as the primary goal and use games as supplementary tools, 5) make good use …
Identifying the Indicators Attracting Users to Online Question and Answer Discussion Forums
In this study we explored the indicators that attract users to engage in online question and answer (Q&A) discussion forums. Our strategy of recruiting users as a source of information to generate user-centered indicators was a new approach. We conducted in-depth interviews with 41 users to gain a perspective on 2 popular online Q&A discussion forums. To establish a theoretical framework, we employed the personal, environmental, and behavioral co…
Strengthening Writing Ability Among Students Learning Chinese as a Second Language Through Creative Thinking Spiral Teaching Strategy
This study investigated the effect of educational board games and the creative thinking spiral teaching strategy (CTSTS) on the learning outcomes of beginner-level Chinese language learners. Two dimensions were measured: learning outcome and writing ability. A total of 82 learners from one university in Taiwan participated in this study. Participants were non-randomly selected using convenience sampling. The participants were divided into the con…
English Song Lyrics in EFL Underachievers’ Phoneme Categorization
This study examined the effectiveness of teaching phoneme categorization and segmentation to EFL underachievers using songs and rhymes as instructional materials. Two distinct groups of 11th-grade EFL underachievers from Taiwan participated in this quasi-experimental study. The instructional materials consisted of lyrics sourced from online resources of the British Council. The quantitative tool employed in this study was a questionnaire based on…
Psychology (7 works) · Computer Science (6 works) · Mathematics education (5 works) · Teaching method (3 works) · World Wide Web (3 works) · Artificial Intelligence (2 works) · Educational Games and Gamification (2 works) · Innovative Teaching and Learning Methods (2 works) · Knowledge management (2 works) · Pedagogy (2 works)