Strengthening Writing Ability Among Students Learning Chinese as a Second Language Through Creative Thinking Spiral Teaching Strategy
Bibliographic Data
| ID | 16911256 |
|---|---|
| Authors | Ju-May Wen (0000-0002-0881-811X, National United University, corresponding author), Hai-Dung Do (0000-0002-9314-4497, Minghsin University of Science and Technology), Eric Zhi Feng Liu (0000-0001-7157-7809, National Central University), Eric Zhi-Feng Liu, Chun-Hung Lin (Chung Yuan Christian University), Shihping Kevin Huang (National Yang Ming Chiao Tung University) |
| Year | 2023 |
| Volume | 13 |
| Issue | 3 |
| Publication date | 2023-07-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | SAGE Open (JOURNAL) |
| Journal identifiers | ISSN: 2158-2440 • E-ISSN: 2158-2440 |
| Publisher | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/21582440231179710 |
| OpenAlex | W4383736699 |
| Language | EN |
| References cited | 38 |
This study investigated the effect of educational board games and the creative thinking spiral teaching strategy (CTSTS) on the learning outcomes of beginner-level Chinese language learners. Two dimensions were measured: learning outcome and writing ability. A total of 82 learners from one university in Taiwan participated in this study. Participants were non-randomly selected using convenience sampling. The participants were divided into the control group (40 participants) and experimental group (42 participants). In the control group, the teacher used the board game “Conveyance GO” as a teaching tool; in the experimental group, both Conveyance GO and CTSTS were used to teach the Chinese language. The results indicate no significant difference in learning outcomes between the groups. However, the experimental group exhibited a significantly larger improvement in writing abilities than did the control group, especially in terms of cohesion, coherence, and grammatical accuracy
Mathematics education · Pedagogy · Significant difference · Teaching method · Computer Science · Creativity in Education and Neuroscience · Educational Games and Gamification · Innovative Teaching and Learning Methods · Psychology · Artificial Intelligence
The effects of board games on creative potential
Incorporating peer feedback in writing instruction
The effects of peer assessment on learner autonomy
The role of self-, peer and teacher assessment in promoting Iranian EFL learners’ writing performance
The role of phonological awareness and phonetic radical awareness in acquiring Chinese literacy skills in learners of Chinese as a second language
The effect of highly focused versus mid-focused written corrective feedback on EFL learners’ explicit and implicit knowledge development
The Natural Approach
Reading, Writing, and Animation in Character Learning in Chinese as a Foreign Language
Exploring the pedagogical affordances of a collaborative board game in a dual language immersion classroom
| Citation velocity | historical |
|---|---|
| Highly cited | No |