Dozier W Thornton
Biographic Data
| ID | 7183639 |
|---|---|
| NAME | Dozier W Thornton |
| GIVEN NAMES | Dozier W |
| FAMILY NAME | Thornton |
| SIGNATURE | THORNTON D W |
| AFFILIATIONS | Michigan State University |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1983 |
| LATEST PUBLICATION YEAR | 1992 |
| H-INDEX | 0 |
Videogames, Aggression, and Self-Esteem
A survey was administered to 153 sixth through twelfth graders. It included items on videogame play plus self-esteem and aggression scales. Teachers also rated the children on self-esteem and aggression. Amount of videogame play correlated with aggression and not with self-esteem. About 4796 of the sample said some videogames might foster anger or aggression. Among other results was evidence that boys play videogames more than girls and are more …
Electrocardiograph ic Effects of Social Stress on Coronary-Prone (Type A) Individuals
Subjects selected for possession of either the Type A (coronary-prone) or Type B (coronary-resistant) behavior pattern interacted with a computer, while appearing to interact with a partner, in a formal competitive game of social strategy. Type A subjects exhibited greater impatience than Type B subjects. Computer analysis of the electrocardiogram revealed that social stimulation elicited larger ventricular electrophysiological responses (ST segm…
No prominent works on this page.
Electrocardiograph ic Effects of Social Stress on Coronary-Prone (Type A) Individuals
Subjects selected for possession of either the Type A (coronary-prone) or Type B (coronary-resistant) behavior pattern interacted with a computer, while appearing to interact with a partner, in a formal competitive game of social strategy. Type A subjects exhibited greater impatience than Type B subjects. Computer analysis of the electrocardiogram revealed that social stimulation elicited larger ventricular electrophysiological responses (ST segm…
Videogames, Aggression, and Self-Esteem
A survey was administered to 153 sixth through twelfth graders. It included items on videogame play plus self-esteem and aggression scales. Teachers also rated the children on self-esteem and aggression. Amount of videogame play correlated with aggression and not with self-esteem. About 4796 of the sample said some videogames might foster anger or aggression. Among other results was evidence that boys play videogames more than girls and are more …
Psychology (2 works) · Aggression (1 works) · Anger (1 works) · Behavioral Health and Interventions (1 works) · Cardiology (1 works) · Child Development and Digital Technology (1 works) · Clinical Psychology (1 works) · Clinical Psychology (1 works) · Coronary heart disease (1 works) · Depression (economics) (1 works)