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Carl Gutwin

Biographic Data

ID7397114
NAMECarl Gutwin
GIVEN NAMESCarl
FAMILY NAMEGutwin
SIGNATUREGUTWIN C
AFFILIATIONSUniversity of Saskatchewan
ORCID0000-0003-4470-9495
VERIFIEDYes
TOTAL WORKS16
TOTAL CITATIONS0
AUTHOR COUNT15
EDITOR COUNT1
FIRST PUBLICATION YEAR2002
LATEST PUBLICATION YEAR2024
H-INDEX0
  • User speech rates and preferences for system speech rates

    Open Access•Stewart Dowding, Carl Gutwin et al.•ARTICLE•International Journal of…•2024

    Prior studies of human communication have demonstrated that prosocial outcomes occur when facets of communication converge between interlocutors – for example, social likeability and perceived competence increase when people adapt their pitch or rate of speech towards one another. Inspired by these findings, we examined whether user preference for fast or slow system speech rate covaries with user speech rate. Experimental participants uploaded s…

  • Automatically adapting system pace towards user pace — Empirical studies

    Open Access•Alexander Cockburn, Alix Goguey et al.•ARTICLE•International Journal of…•2024

    An interactive application’s overall pace of interaction is a combination of the user’s pace and the system’s pace, and if the system’s pace is mismatched to the user’s pace (e.g., timeouts or animations are too fast or slow for the user), usability and user experience can be impaired. Through a series of four studies, we investigated whether users prefer systems where the system’s pace better matches their own pace. All of the studies used commo…

  • Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments

    Open Access•Colby Johanson, Carl Gutwin et al.•ARTICLE•International Journal of…•2023

  • The influence of audio effects and attention on the perceived duration of interaction

    Open Access•Pang Suwanaposee, Carl Gutwin et al.•ARTICLE•International Journal of…•2022

  • A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community

    Open Access•Gregor McEwan, Carl Gutwin•ARTICLE•Computer Supported Cooperative…•2017

  • Implications of We-Awareness to the Design of Distributed Groupware Tools

    Open Access•Saul Greenberg, Carl Gutwin•ARTICLE•Computer Supported Cooperative…•2016

  • There and Back Again: Cross-Display Object Movement in Multi-Display Environments

    Miguel A Nacenta, Carl Gutwin et al.•ARTICLE•Human-Computer Interaction•2009

    Multi-display environments (MDEs) are now becoming common, and are becoming more complex, with more displays and more types of display in the environment. One crucial requirement specific to MDEs is that users must be able to move objects from one display to another; this cross-display movement is a frequent and fundamental part of interaction in any application that spans two or more display surfaces. Although many cross-display movement techniq…

  • A Predictive Model of Human Performance With Scrolling and Hierarchical Lists

    Alexander Cockburn, Andy Cockburn et al.•ARTICLE•Human-Computer Interaction•2009

    Many interactive tasks in graphical user interfaces involve finding an item in a list but with the item not currently in sight. The two main ways of bringing the item into view are scrolling of one-dimensional lists and expansion of a level in a hierarchical list. Examples include selecting items in hierarchical menus and navigating through “tree” browsers to find files, folders, commands, or e-mail messages. System designers are often responsibl…

  • Ecscw 2007: Proceedings of the 10th European Conference on Computer-Supported Cooperative Work, Limerick, Ireland, 24-28 September 2007

    Open Access•Liam J Bannon, Ina Wagner et al.•BOOK•Ecscw 2007•2007

  • Loose Coupling and Healthcare Organizations: Deployment Strategies for Groupware

    Open Access•David Pinelle, Carl Gutwin•ARTICLE•Computer Supported Cooperative…•2007

  • Collaboration usability analysis: Task Analysis for Groupware Usability Evaluations

    Open Access•David Pinelle, Carl Gutwin et al.•ARTICLE•interactions•2004

    No abstract available

  • The Maui Toolkit: Groupware Widgets for Group Awareness

    Open Access•Jason Hill, Carl Gutwin•ARTICLE•Computer Supported Cooperative…•2004

  • Awareness support in a groupware widget toolkit[29] (abstract only)

    Open Access•Jason Hill, Carl Gutwin•ARTICLE•ACM SIGGROUP Bulletin•2003

    Group awareness is an important part of synchronous collaboration, and support for group awareness can greatly improve groupware usability. However, it is still difficult to build groupware that supports group awareness. To address this problem, we have developed the MAUI toolkit, a Java toolkit with a broad suite of awareness-enhanced UI components. The toolkit contains both extensions of standard Swing widgets, and groupware-specific components…

  • Using cursor prediction to smooth telepointer jitter[33] (abstract only)

    Open Access•Carl Gutwin, Jeff Dyck et al.•ARTICLE•ACM SIGGROUP Bulletin•2003

    Telepointers are an important type of embodiment in real-time distributed groupware. Telepointers can increase the presence of remote participants and can provide considerable awareness information about people's locations and activities. However, the motion of a telepointer is often disrupted by network jitter. Although some strategies exist for dealing with jitter, none of these techniques are able to restore the immediacy and smoothness of a r…

  • Designing for loose coupling in mobile groups[9] (abstract only)

    Open Access•David Pinelle, Carl Gutwin•ARTICLE•ACM SIGGROUP Bulletin•2003

    Loose coupling is a common way of organizing collaboration in work groups, but it has not been studied extensively in CSCW. In this paper, we consider the patterns of work that are seen in mobile groups that adopt a loosely coupled collaboration style. We report findings from interviews and fieldwork with teams of workers who deliver home healthcare services. In these teams, workers are mobile, widely dispersed, and autonomous, and team members c…

  • A Descriptive Framework of Workspace Awareness for Real-Time Groupware

    Open Access•Carl Gutwin, Saul Greenberg•ARTICLE•Computer Supported Cooperative…•2002

No prominent works on this page.

  • A Descriptive Framework of Workspace Awareness for Real-Time Groupware

    Open Access•Carl Gutwin, Saul Greenberg•ARTICLE•Computer Supported Cooperative…•2002

  • Awareness support in a groupware widget toolkit[29] (abstract only)

    Open Access•Jason Hill, Carl Gutwin•ARTICLE•ACM SIGGROUP Bulletin•2003

    Group awareness is an important part of synchronous collaboration, and support for group awareness can greatly improve groupware usability. However, it is still difficult to build groupware that supports group awareness. To address this problem, we have developed the MAUI toolkit, a Java toolkit with a broad suite of awareness-enhanced UI components. The toolkit contains both extensions of standard Swing widgets, and groupware-specific components…

  • Using cursor prediction to smooth telepointer jitter[33] (abstract only)

    Open Access•Carl Gutwin, Jeff Dyck et al.•ARTICLE•ACM SIGGROUP Bulletin•2003

    Telepointers are an important type of embodiment in real-time distributed groupware. Telepointers can increase the presence of remote participants and can provide considerable awareness information about people's locations and activities. However, the motion of a telepointer is often disrupted by network jitter. Although some strategies exist for dealing with jitter, none of these techniques are able to restore the immediacy and smoothness of a r…

  • Designing for loose coupling in mobile groups[9] (abstract only)

    Open Access•David Pinelle, Carl Gutwin•ARTICLE•ACM SIGGROUP Bulletin•2003

    Loose coupling is a common way of organizing collaboration in work groups, but it has not been studied extensively in CSCW. In this paper, we consider the patterns of work that are seen in mobile groups that adopt a loosely coupled collaboration style. We report findings from interviews and fieldwork with teams of workers who deliver home healthcare services. In these teams, workers are mobile, widely dispersed, and autonomous, and team members c…

  • Collaboration usability analysis: Task Analysis for Groupware Usability Evaluations

    Open Access•David Pinelle, Carl Gutwin et al.•ARTICLE•interactions•2004

    No abstract available

  • The Maui Toolkit: Groupware Widgets for Group Awareness

    Open Access•Jason Hill, Carl Gutwin•ARTICLE•Computer Supported Cooperative…•2004

  • Ecscw 2007: Proceedings of the 10th European Conference on Computer-Supported Cooperative Work, Limerick, Ireland, 24-28 September 2007

    Open Access•Liam J Bannon, Ina Wagner et al.•BOOK•Ecscw 2007•2007

  • Loose Coupling and Healthcare Organizations: Deployment Strategies for Groupware

    Open Access•David Pinelle, Carl Gutwin•ARTICLE•Computer Supported Cooperative…•2007

  • There and Back Again: Cross-Display Object Movement in Multi-Display Environments

    Miguel A Nacenta, Carl Gutwin et al.•ARTICLE•Human-Computer Interaction•2009

    Multi-display environments (MDEs) are now becoming common, and are becoming more complex, with more displays and more types of display in the environment. One crucial requirement specific to MDEs is that users must be able to move objects from one display to another; this cross-display movement is a frequent and fundamental part of interaction in any application that spans two or more display surfaces. Although many cross-display movement techniq…

  • A Predictive Model of Human Performance With Scrolling and Hierarchical Lists

    Alexander Cockburn, Andy Cockburn et al.•ARTICLE•Human-Computer Interaction•2009

    Many interactive tasks in graphical user interfaces involve finding an item in a list but with the item not currently in sight. The two main ways of bringing the item into view are scrolling of one-dimensional lists and expansion of a level in a hierarchical list. Examples include selecting items in hierarchical menus and navigating through “tree” browsers to find files, folders, commands, or e-mail messages. System designers are often responsibl…

  • Implications of We-Awareness to the Design of Distributed Groupware Tools

    Open Access•Saul Greenberg, Carl Gutwin•ARTICLE•Computer Supported Cooperative…•2016

  • A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community

    Open Access•Gregor McEwan, Carl Gutwin•ARTICLE•Computer Supported Cooperative…•2017

  • The influence of audio effects and attention on the perceived duration of interaction

    Open Access•Pang Suwanaposee, Carl Gutwin et al.•ARTICLE•International Journal of…•2022

  • Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments

    Open Access•Colby Johanson, Carl Gutwin et al.•ARTICLE•International Journal of…•2023

  • User speech rates and preferences for system speech rates

    Open Access•Stewart Dowding, Carl Gutwin et al.•ARTICLE•International Journal of…•2024

    Prior studies of human communication have demonstrated that prosocial outcomes occur when facets of communication converge between interlocutors – for example, social likeability and perceived competence increase when people adapt their pitch or rate of speech towards one another. Inspired by these findings, we examined whether user preference for fast or slow system speech rate covaries with user speech rate. Experimental participants uploaded s…

  • Automatically adapting system pace towards user pace — Empirical studies

    Open Access•Alexander Cockburn, Alix Goguey et al.•ARTICLE•International Journal of…•2024

    An interactive application’s overall pace of interaction is a combination of the user’s pace and the system’s pace, and if the system’s pace is mismatched to the user’s pace (e.g., timeouts or animations are too fast or slow for the user), usability and user experience can be impaired. Through a series of four studies, we investigated whether users prefer systems where the system’s pace better matches their own pace. All of the studies used commo…

Computer Science (15 works) · Human–computer interaction (11 works) · Engineering (7 works) · Usability and User Interface Design (7 works) · Computer-supported cooperative work (6 works) · Collaborative software (5 works) · Personal Information Management and User Behavior (5 works) · Team Dynamics and Performance (5 works) · Usability (5 works) · Artificial Intelligence (4 works)

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