Carl Gutwin
Biographic Data
| ID | 7397114 |
|---|---|
| NAME | Carl Gutwin |
| GIVEN NAMES | Carl |
| FAMILY NAME | Gutwin |
| SIGNATURE | GUTWIN C |
| AFFILIATIONS | University of Saskatchewan |
| ORCID | 0000-0003-4470-9495 |
| VERIFIED | Yes |
| TOTAL WORKS | 16 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 15 |
| EDITOR COUNT | 1 |
| FIRST PUBLICATION YEAR | 2002 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
User speech rates and preferences for system speech rates
Prior studies of human communication have demonstrated that prosocial outcomes occur when facets of communication converge between interlocutors – for example, social likeability and perceived competence increase when people adapt their pitch or rate of speech towards one another. Inspired by these findings, we examined whether user preference for fast or slow system speech rate covaries with user speech rate. Experimental participants uploaded s…
Automatically adapting system pace towards user pace — Empirical studies
An interactive application’s overall pace of interaction is a combination of the user’s pace and the system’s pace, and if the system’s pace is mismatched to the user’s pace (e.g., timeouts or animations are too fast or slow for the user), usability and user experience can be impaired. Through a series of four studies, we investigated whether users prefer systems where the system’s pace better matches their own pace. All of the studies used commo…
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments
The influence of audio effects and attention on the perceived duration of interaction
A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community
Implications of We-Awareness to the Design of Distributed Groupware Tools
There and Back Again: Cross-Display Object Movement in Multi-Display Environments
Multi-display environments (MDEs) are now becoming common, and are becoming more complex, with more displays and more types of display in the environment. One crucial requirement specific to MDEs is that users must be able to move objects from one display to another; this cross-display movement is a frequent and fundamental part of interaction in any application that spans two or more display surfaces. Although many cross-display movement techniq…
A Predictive Model of Human Performance With Scrolling and Hierarchical Lists
Many interactive tasks in graphical user interfaces involve finding an item in a list but with the item not currently in sight. The two main ways of bringing the item into view are scrolling of one-dimensional lists and expansion of a level in a hierarchical list. Examples include selecting items in hierarchical menus and navigating through “tree” browsers to find files, folders, commands, or e-mail messages. System designers are often responsibl…
Ecscw 2007: Proceedings of the 10th European Conference on Computer-Supported Cooperative Work, Limerick, Ireland, 24-28 September 2007
Loose Coupling and Healthcare Organizations: Deployment Strategies for Groupware
Collaboration usability analysis: Task Analysis for Groupware Usability Evaluations
No abstract available
The Maui Toolkit: Groupware Widgets for Group Awareness
Awareness support in a groupware widget toolkit[29] (abstract only)
Group awareness is an important part of synchronous collaboration, and support for group awareness can greatly improve groupware usability. However, it is still difficult to build groupware that supports group awareness. To address this problem, we have developed the MAUI toolkit, a Java toolkit with a broad suite of awareness-enhanced UI components. The toolkit contains both extensions of standard Swing widgets, and groupware-specific components…
Using cursor prediction to smooth telepointer jitter[33] (abstract only)
Telepointers are an important type of embodiment in real-time distributed groupware. Telepointers can increase the presence of remote participants and can provide considerable awareness information about people's locations and activities. However, the motion of a telepointer is often disrupted by network jitter. Although some strategies exist for dealing with jitter, none of these techniques are able to restore the immediacy and smoothness of a r…
Designing for loose coupling in mobile groups[9] (abstract only)
Loose coupling is a common way of organizing collaboration in work groups, but it has not been studied extensively in CSCW. In this paper, we consider the patterns of work that are seen in mobile groups that adopt a loosely coupled collaboration style. We report findings from interviews and fieldwork with teams of workers who deliver home healthcare services. In these teams, workers are mobile, widely dispersed, and autonomous, and team members c…
A Descriptive Framework of Workspace Awareness for Real-Time Groupware
No prominent works on this page.
A Descriptive Framework of Workspace Awareness for Real-Time Groupware
Awareness support in a groupware widget toolkit[29] (abstract only)
Group awareness is an important part of synchronous collaboration, and support for group awareness can greatly improve groupware usability. However, it is still difficult to build groupware that supports group awareness. To address this problem, we have developed the MAUI toolkit, a Java toolkit with a broad suite of awareness-enhanced UI components. The toolkit contains both extensions of standard Swing widgets, and groupware-specific components…
Using cursor prediction to smooth telepointer jitter[33] (abstract only)
Telepointers are an important type of embodiment in real-time distributed groupware. Telepointers can increase the presence of remote participants and can provide considerable awareness information about people's locations and activities. However, the motion of a telepointer is often disrupted by network jitter. Although some strategies exist for dealing with jitter, none of these techniques are able to restore the immediacy and smoothness of a r…
Designing for loose coupling in mobile groups[9] (abstract only)
Loose coupling is a common way of organizing collaboration in work groups, but it has not been studied extensively in CSCW. In this paper, we consider the patterns of work that are seen in mobile groups that adopt a loosely coupled collaboration style. We report findings from interviews and fieldwork with teams of workers who deliver home healthcare services. In these teams, workers are mobile, widely dispersed, and autonomous, and team members c…
Collaboration usability analysis: Task Analysis for Groupware Usability Evaluations
No abstract available
The Maui Toolkit: Groupware Widgets for Group Awareness
Ecscw 2007: Proceedings of the 10th European Conference on Computer-Supported Cooperative Work, Limerick, Ireland, 24-28 September 2007
Loose Coupling and Healthcare Organizations: Deployment Strategies for Groupware
There and Back Again: Cross-Display Object Movement in Multi-Display Environments
Multi-display environments (MDEs) are now becoming common, and are becoming more complex, with more displays and more types of display in the environment. One crucial requirement specific to MDEs is that users must be able to move objects from one display to another; this cross-display movement is a frequent and fundamental part of interaction in any application that spans two or more display surfaces. Although many cross-display movement techniq…
A Predictive Model of Human Performance With Scrolling and Hierarchical Lists
Many interactive tasks in graphical user interfaces involve finding an item in a list but with the item not currently in sight. The two main ways of bringing the item into view are scrolling of one-dimensional lists and expansion of a level in a hierarchical list. Examples include selecting items in hierarchical menus and navigating through “tree” browsers to find files, folders, commands, or e-mail messages. System designers are often responsibl…
Implications of We-Awareness to the Design of Distributed Groupware Tools
A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community
The influence of audio effects and attention on the perceived duration of interaction
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments
User speech rates and preferences for system speech rates
Prior studies of human communication have demonstrated that prosocial outcomes occur when facets of communication converge between interlocutors – for example, social likeability and perceived competence increase when people adapt their pitch or rate of speech towards one another. Inspired by these findings, we examined whether user preference for fast or slow system speech rate covaries with user speech rate. Experimental participants uploaded s…
Automatically adapting system pace towards user pace — Empirical studies
An interactive application’s overall pace of interaction is a combination of the user’s pace and the system’s pace, and if the system’s pace is mismatched to the user’s pace (e.g., timeouts or animations are too fast or slow for the user), usability and user experience can be impaired. Through a series of four studies, we investigated whether users prefer systems where the system’s pace better matches their own pace. All of the studies used commo…
Computer Science (15 works) · Human–computer interaction (11 works) · Engineering (7 works) · Usability and User Interface Design (7 works) · Computer-supported cooperative work (6 works) · Collaborative software (5 works) · Personal Information Management and User Behavior (5 works) · Team Dynamics and Performance (5 works) · Usability (5 works) · Artificial Intelligence (4 works)