There and Back Again
Cross-Display Object Movement in Multi-Display Environments
Bibliographic Data
| ID | 15216032 |
|---|---|
| Authors | Miguel A Nacenta (0000-0002-9864-9654, University of Saskatchewan, corresponding author), Carl Gutwin (0000-0003-4470-9495, University of Saskatchewan), Dzmitry Aliakseyeu (0000-0001-7075-5052, Philips (India)), Sriram Subramanian (0000-0002-5266-8366, University of Bristol) |
| Year | 2009 |
| Volume | 24 |
| Issue | 1-2 |
| Pages | 170-229 |
| Publication date | 2009-04-16 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Human-Computer Interaction (JOURNAL) |
| Journal identifiers | ISSN: 0737-0024 • E-ISSN: 1532-7051 |
| Publisher | Taylor & Francis (PUBLISHER • GB) |
| DOI | 10.1080/07370020902819882 |
| OpenAlex | W1972359875 |
| Language | EN |
| Citations received | 2 |
| References cited | 30 |
Multi-display environments (MDEs) are now becoming common, and are becoming more complex, with more displays and more types of display in the environment. One crucial requirement specific to MDEs is that users must be able to move objects from one display to another; this cross-display movement is a frequent and fundamental part of interaction in any application that spans two or more display surfaces. Although many cross-display movement techniques exist, the differences between MDEs—the number, location, and mixed orientation of displays, and the characteristics of the task they are being designed for—require that interaction techniques be chosen carefully to match the constraints of the particular environment. As a way to facilitate interaction design in MDEs, we present a taxonomy that classifies cross-display object movement techniques according to three dimensions: the referential domain that determines how displays are selected, the relationship of the input space to the display configuration, and the control paradigm for executing the movement. These dimensions are based on a descriptive model of the task of cross-display object movement. The taxonomy also provides an analysis of current research that designers and researchers can use to understand the differences between categories of interaction techniques
Domain (mathematical analysis · Human–computer interaction · Movement (music · Object (grammar · Orientation (vector space · Task (project management · Computer Science · Engineering · Interactive and Immersive Displays · Tactile and Sensory Interactions · Usability and User Interface Design · Artificial Intelligence
| Unique citing works | 2 |
|---|---|
| Citations per year | 0,12 |
| Citation span | 2009 - 2021 (13) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 2 |