Nicolas Montes
Datos Biográficos
| ID | 7455368 |
|---|---|
| NOMBRE | Nicolas Montes |
| NOMBRES | Nicolas |
| APELLIDO | Montes |
| FIRMA | MONTES N |
| AFILIACIONES | Universidad Cardenal Herrera CEU |
| ORCID | 0000-0002-0661-3479 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 4 |
| TOTAL DE CITAS | 0 |
| TOTAL COMO AUTOR | 4 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2023 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2024 |
| ÍNDICE H | 0 |
Redefining STEAM to STEAM ∀H (STEAM for All Humanity) in Higher Education
This article presents the revision of the STEAM model originally proposed by Yakman, in 2008, introducing the Human variable, as an extremely important element for the model, which was defined as STEAM ∀H, where ∀H is for all Humanity. This proposal is motivated by several factors. On the one hand, the evolution of industrial design from the 19th century to present, going from designing objects focused on facilitating industrialization and focuse…
STEAM Architecture—A STEAM Project for Pre-University Studies to Connect the Curricula with Architectural Concepts
This article presents STEAM Architecture, a STEAM project for all educational levels, from pre-school to high school, a project that links the learning of subjects with architectural concepts, thus trying to generate meaningful learning in students. The project is the result of an ERASMUS+ project (DART4City (2020-1-ES01-KA227-SCH-095545) Empowering Arts and creativity for the cities of tomorrow) in which a methodology was developed to extract ST…
A Novel Methodology to Develop STEAM Projects According to National Curricula
The objective of this work is the elaboration of a methodology to develop STEAM projects (Science (S), Technology (T), Engineering (E), Art (A) and Mathematics (M)). The methodology proposed in this article is part of the results of the project ERASMUS+DART4City (2020-1-ES01-KA227-SCH-095545) “Empowering Arts and creativity for the cities of tomorrow”, whose objective is to design a methodology in order to develop STEAM projects from European cur…
The Equilibrium Challenge, a New Way to Teach Engineering Mechanics in Architecture Degrees
Vocation is one of the determining factors taken into account by students when choosing their university studies. However, when the students start their studies, in their first year, they will find a series of basic subjects that barely motivate or stimulate them. In the specific case of mathematics, the problem is aggravated when many of the students already begin the first year showing rejection towards this subject. The lack of motivation for …
Sin obras prominentes en esta página.
A Novel Methodology to Develop STEAM Projects According to National Curricula
The objective of this work is the elaboration of a methodology to develop STEAM projects (Science (S), Technology (T), Engineering (E), Art (A) and Mathematics (M)). The methodology proposed in this article is part of the results of the project ERASMUS+DART4City (2020-1-ES01-KA227-SCH-095545) “Empowering Arts and creativity for the cities of tomorrow”, whose objective is to design a methodology in order to develop STEAM projects from European cur…
The Equilibrium Challenge, a New Way to Teach Engineering Mechanics in Architecture Degrees
Vocation is one of the determining factors taken into account by students when choosing their university studies. However, when the students start their studies, in their first year, they will find a series of basic subjects that barely motivate or stimulate them. In the specific case of mathematics, the problem is aggravated when many of the students already begin the first year showing rejection towards this subject. The lack of motivation for …
Redefining STEAM to STEAM ∀H (STEAM for All Humanity) in Higher Education
This article presents the revision of the STEAM model originally proposed by Yakman, in 2008, introducing the Human variable, as an extremely important element for the model, which was defined as STEAM ∀H, where ∀H is for all Humanity. This proposal is motivated by several factors. On the one hand, the evolution of industrial design from the 19th century to present, going from designing objects focused on facilitating industrialization and focuse…
STEAM Architecture—A STEAM Project for Pre-University Studies to Connect the Curricula with Architectural Concepts
This article presents STEAM Architecture, a STEAM project for all educational levels, from pre-school to high school, a project that links the learning of subjects with architectural concepts, thus trying to generate meaningful learning in students. The project is the result of an ERASMUS+ project (DART4City (2020-1-ES01-KA227-SCH-095545) Empowering Arts and creativity for the cities of tomorrow) in which a methodology was developed to extract ST…
Computer Science (3 obras) · Engineering (3 obras) · Mathematics education (3 obras) · Architecture (2 obras) · Curriculum (2 obras) · Educational Innovations and Technology (2 obras) · Pedagogy (2 obras) · Political science (2 obras) · Psychology (2 obras) · Sociology (2 obras)