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C Cocco

Biographic Data

ID7488059
NAMEC Cocco
GIVEN NAMESC
FAMILY NAMECocco
SIGNATURECOCCO C
AFFILIATIONSUniversity College Dublin
ORCID0000-0002-4156-1491
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS4
AUTHOR COUNT7
EDITOR COUNT0
FIRST PUBLICATION YEAR2019
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Game-based learning as a pedagogical tool towards climate change learning and participation

    Gabriela Martinez Sainz, Olga Ioannidou et al.•ARTICLE•Oxford Review of Education•2026

    This paper describes the theoretical principles underpinning the pedagogical affordances of experiential learning through digital games, such as Minecraft, in order to engage primary school children in climate change challenges. It discusses the instructional value of an online interactive game for exploring possible climate change scenarios based on real-world data. The paper describes the instructional design of a series of school-based worksho…

  • A Playful Participatory Planning System (P-PPS)

    Open Access•Ìtalo Sousa de Sena, Lasith Niroshan et al.•ARTICLE•ISPRS International Journal of…•2025

    Digital tools, especially games, are increasingly important for enabling citizen participation in urban planning. Among these, Minecraft has been widely utilized to engage children, leveraging its virtual environment to represent geospatial data. However, systematic methods for collecting and analyzing player-generated data within Minecraft remain underexplored. Playful Participatory Planning System (P-PPS) framework that transforms player action…

  • Modern Board Games

    Open Access•Micael Sousa, Ìtalo Sousa de Sena et al.•ARTICLE•Urban Planning•2025

    This article addresses the evolving concept of geogames, traditionally focused on digital and location‐based experiences, and explores the potential of modern board games as an analogue form of geogame. While geogames have been defined by their use of real‐world spatial information, often through GIS technology, there is a recognized need to include more abstract and imaginative representations of space, particularly in analogue formats. This stu…

  • Co-creating strategies for heritage reactivation

    Open Access•C Cocco, Ìtalo Sousa de Sena et al.•ARTICLE•Journal of Cultural Heritage…•2025

    Purpose The purpose of this article is to present a three-stage co-creation process implemented within the HeritACT project. HeritACT, aligned with the New European Bauhaus initiative, explores heritage reactivation as climate action. This article details the application of online surveys and workshops in three pilot cases – Eleusis, Milan and Ballina – to engage local stakeholders. The aim is to identify unique challenges, objectives and potenti…

  • Rethinking Religious Festivals in the Era of Digital Ethnography

    Open Access•C Cocco, Aleida Bertran•ARTICLE•Social Analysis•2021

    The Festival of Sant'Efisio has been carried out for centuries in Sardinia, Italy, to honor a vow made to the Saint after a plague in the seventeenth century. As a result of the global health crisis in 2020, the Festival was performed mainly through social media. Studying this event under such conditions accentuated the inherent complexity of interpreting ethnographic data from religious festivals, in which the body, emotions, and participation p…

  • Rethinking Religious Festivals in the Era of Digital Ethnography

    Open Access•C Cocco, Aleida Bertran•ARTICLE•Social Analysis•2021

    The Festival of Sant’Efisio has been carried out for centuries in Sardinia, Italy, to honor a vow made to the Saint after a plague in the seventeenth century. As a result of the global health crisis in 2020, the Festival was performed mainly through social media. Studying this event under such conditions accentuated the inherent complexity of interpreting ethnographic data from religious festivals, in which the body, emotions, and participation p…

  • Resilient ecological networks

    Open Access•Andrea De Montis, Amedeo Ganciu et al.•ARTICLE•Land Use Policy•2019•Cited by: 4•References: 36

  • Resilient ecological networks

    Open Access•Andrea De Montis, Amedeo Ganciu et al.•ARTICLE•Land Use Policy•2019•Cited by: 4•References: 36

  • Resilient ecological networks

    Open Access•Andrea De Montis, Amedeo Ganciu et al.•ARTICLE•Land Use Policy•2019•Cited by: 4•References: 36

  • Rethinking Religious Festivals in the Era of Digital Ethnography

    Open Access•C Cocco, Aleida Bertran•ARTICLE•Social Analysis•2021

    The Festival of Sant'Efisio has been carried out for centuries in Sardinia, Italy, to honor a vow made to the Saint after a plague in the seventeenth century. As a result of the global health crisis in 2020, the Festival was performed mainly through social media. Studying this event under such conditions accentuated the inherent complexity of interpreting ethnographic data from religious festivals, in which the body, emotions, and participation p…

  • Rethinking Religious Festivals in the Era of Digital Ethnography

    Open Access•C Cocco, Aleida Bertran•ARTICLE•Social Analysis•2021

    The Festival of Sant’Efisio has been carried out for centuries in Sardinia, Italy, to honor a vow made to the Saint after a plague in the seventeenth century. As a result of the global health crisis in 2020, the Festival was performed mainly through social media. Studying this event under such conditions accentuated the inherent complexity of interpreting ethnographic data from religious festivals, in which the body, emotions, and participation p…

  • A Playful Participatory Planning System (P-PPS)

    Open Access•Ìtalo Sousa de Sena, Lasith Niroshan et al.•ARTICLE•ISPRS International Journal of…•2025

    Digital tools, especially games, are increasingly important for enabling citizen participation in urban planning. Among these, Minecraft has been widely utilized to engage children, leveraging its virtual environment to represent geospatial data. However, systematic methods for collecting and analyzing player-generated data within Minecraft remain underexplored. Playful Participatory Planning System (P-PPS) framework that transforms player action…

  • Modern Board Games

    Open Access•Micael Sousa, Ìtalo Sousa de Sena et al.•ARTICLE•Urban Planning•2025

    This article addresses the evolving concept of geogames, traditionally focused on digital and location‐based experiences, and explores the potential of modern board games as an analogue form of geogame. While geogames have been defined by their use of real‐world spatial information, often through GIS technology, there is a recognized need to include more abstract and imaginative representations of space, particularly in analogue formats. This stu…

  • Co-creating strategies for heritage reactivation

    Open Access•C Cocco, Ìtalo Sousa de Sena et al.•ARTICLE•Journal of Cultural Heritage…•2025

    Purpose The purpose of this article is to present a three-stage co-creation process implemented within the HeritACT project. HeritACT, aligned with the New European Bauhaus initiative, explores heritage reactivation as climate action. This article details the application of online surveys and workshops in three pilot cases – Eleusis, Milan and Ballina – to engage local stakeholders. The aim is to identify unique challenges, objectives and potenti…

  • Game-based learning as a pedagogical tool towards climate change learning and participation

    Gabriela Martinez Sainz, Olga Ioannidou et al.•ARTICLE•Oxford Review of Education•2026

    This paper describes the theoretical principles underpinning the pedagogical affordances of experiential learning through digital games, such as Minecraft, in order to engage primary school children in climate change challenges. It discusses the instructional value of an online interactive game for exploring possible climate change scenarios based on real-world data. The paper describes the instructional design of a series of school-based worksho…

Computer Science (3 works) · Political science (3 works) · Sociology (3 works) · Aesthetics (2 works) · Ancient history (2 works) · Anthropological Studies and Insights (2 works) · Anthropology (2 works) · Art (2 works) · Culinary Culture and Tourism (2 works) · Ethnography (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae