Modern Board Games
Can They Be Geogames
Bibliographic Data
| ID | 22018568 |
|---|---|
| Authors | Micael Sousa (0000-0003-0283-778X, University of Coimbra), Ìtalo Sousa de Sena (0000-0002-6500-5609, University College Dublin), C Cocco (0000-0002-4156-1491, University College Dublin), Gabriel Mota (0009-0008-4484-9715, Universidade de São Paulo), Grace Houser (0009-0005-2081-8285, University College Dublin) |
| Year | 2025 |
| Volume | 11 |
| Publication date | 2025-11-19 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Urban Planning (JOURNAL) |
| Journal identifiers | ISSN: 2183-7635 • E-ISSN: 2183-7635 |
| Publisher | Cogitatio (PUBLISHER • PT) |
| DOI | 10.17645/up.10737 |
| OpenAlex | W4416386246 |
| Language | EN |
| References cited | 36 |
This article addresses the evolving concept of geogames, traditionally focused on digital and location‐based experiences, and explores the potential of modern board games as an analogue form of geogame. While geogames have been defined by their use of real‐world spatial information, often through GIS technology, there is a recognized need to include more abstract and imaginative representations of space, particularly in analogue formats. This study investigates how modern commercial entertainment board games, characterized by innovative game mechanics and spatial representation, connect with the concept of geogames. It employs a bibliometric analysis of geogame literature and a descriptive analysis of modern board games from the BoardGameGeek database. Key findings indicate a lack of research on analogue games within geogame specific literature, while revealing that modern board games effectively utilize spatial units, territory representation, and game mechanics to create virtual spatial worlds. The study concludes that modern board games align with the definition of geogame, advocating for their inclusion in the geogame research agenda
Editorial board · Entertainment · Game mechanics · On board · Virtual reality · Geographic Information Systems Studies · Geography Education and Pedagogy · Spatial Cognition and Navigation
Comparing bibliometric statistics obtained from the Web of Science and Scopus
What Is ‘Post-digital’?
Bibliometric Methods in Management and Organization
Finding Ludemes in Modern Board Games
Fast Serious Analogue Games in Planning
The Privilege of Play
Board Games as Media
Tabletop Role-Playing Games and the Experience of Imagined Worlds
The Revenge of Analog
Software survey
Homo Ludens Ils 86
Finding Time for Tabletop
| Citation velocity | historical |
|---|---|
| Highly cited | No |