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Modern Board Games

Can They Be Geogames

Bibliographic Data

ID22018568
AuthorsMicael Sousa (0000-0003-0283-778X, University of Coimbra), Ìtalo Sousa de Sena (0000-0002-6500-5609, University College Dublin), C Cocco (0000-0002-4156-1491, University College Dublin), Gabriel Mota (0009-0008-4484-9715, Universidade de São Paulo), Grace Houser (0009-0005-2081-8285, University College Dublin)
Year2025
Volume11
Publication date2025-11-19
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueUrban Planning (JOURNAL)
Journal identifiersISSN: 2183-7635 • E-ISSN: 2183-7635
PublisherCogitatio (PUBLISHER • PT)
DOI10.17645/up.10737
OpenAlexW4416386246
LanguageEN
References cited36

This article addresses the evolving concept of geogames, traditionally focused on digital and location‐based experiences, and explores the potential of modern board games as an analogue form of geogame. While geogames have been defined by their use of real‐world spatial information, often through GIS technology, there is a recognized need to include more abstract and imaginative representations of space, particularly in analogue formats. This study investigates how modern commercial entertainment board games, characterized by innovative game mechanics and spatial representation, connect with the concept of geogames. It employs a bibliometric analysis of geogame literature and a descriptive analysis of modern board games from the BoardGameGeek database. Key findings indicate a lack of research on analogue games within geogame specific literature, while revealing that modern board games effectively utilize spatial units, territory representation, and game mechanics to create virtual spatial worlds. The study concludes that modern board games align with the definition of geogame, advocating for their inclusion in the geogame research agenda

Editorial board · Entertainment · Game mechanics · On board · Virtual reality · Geographic Information Systems Studies · Geography Education and Pedagogy · Spatial Cognition and Navigation

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